27-03-2026, 06:47 PM
Oh, that’s quite a few points of criticism. I’m going to start working on an update for this track anyway. It’ll take at least 2 to 3 weeks, or maybe longer, until the complete redesign is released. I’ll do my best to address your points of criticism. But it also depends on my skill level. I’ve only been doing this for a year, and this will be my sixth track. The upcoming version will definitely be more varied. This includes 2 to 3 secret paths visible on the map, an improved village, a temple (like the Cocoa Temple, but not an exact copy), three jumps without a cannon, one jump possibly with a cannon, where in one of these three without a cannon you jump through the waterfall and then drive to the finish, and more life in the jungle—because in the current version, I had planned it, but since the current version of the track was created with Blender 5.0. For the upcoming one, I’ll use version 3.3, because it works without any issues there. I’m not a pro yet, so the result might not turn out exactly as you’d like. I’ll do my best to make the track look better. You’re absolutely right about the performance. There are more than 500,000 triangles, and I’ll adjust it later so there are fewer than 300,000. You’ll have to be patient until it’s released. By the time the track is released, I’ll probably create a YouTube channel specifically for SuperTuxKart. If there are still a few things that bother you when the time comes, let me know. I’ll get to work soon on completely redesigning the route. Have a nice evening.
Best regards
TuxRacer
Best regards
TuxRacer

