(26-03-2026, 12:49 PM)TuxRacer_0827 Wrote: Two more question: what steps do I need to take to ensure that my add-ons are featured in the future? And what still needs to be improved?
To get your addons featured, I would just focus on making the best possible track. Right now, it's the track reviewer (usually @CrystalDaEevee) that decides to mark it as featured or not. I'm not quite satisfied with how this system works with only two levels and there are plans to improve this in the future.
Now, when it comes to issues in the latest version:
- Poor performance, with several areas being particularly problematic. I'm getting framerates ~25% lower than in Cocoa Temple
- Many of the prominent assets are reused, notably from Cocoa Temple. While this doesn't make the track bad by itself, it certainly makes it less worthy of attention. There is a lack of unique visual elements.
- In addition to the lack of unique visual elements, there is a lack of purpose and meaning in how what is present is laid out. It looks like you made a road, plopped trees around, then added houses and vases randomly without much logic. You have multiple type of street lights and torches burning around the track. It lacks thematic consistency and this hodgepodge is simply not immersive. Just look at the following picture with three type of lights:
- I wouldn't say the road is necessarily easy to drive, especially because the road is quite narrow. Yet, it is somewhat boring, probably in part because a lot of the visuals are generic and forgettable, partly because some sections are too long for what they offer, partly because of the lack of dynamic elements.
- There is a big cut in the cave that there is no reason not to take.
- Canons instead of true jumps are always disappointing.
Then you have small details like floating trees.

