(04-01-2026, 08:33 PM)freddiestarr Wrote: Are you saying I can add a second keyboard (by just plugging one in), but I would need to make a second keyboard CONFIG in the settings, and use DIFFERENT keys? if so, is that because basically both configs work on both keyboards, and thus I have to make the command keys different to avoid conflicts?
Correct.
(04-01-2026, 08:33 PM)freddiestarr Wrote: n-key rollover - no idea what this means.
Most keyboards only handle a limited number of simultaneous inputs, so if you have two people playing on the same keyboards with an office keyboard, you're likely to get some inputs that are not properly transmitted. Gaming keyboards will often support unlimited or very high number of simultaneous presses.
(04-01-2026, 08:33 PM)freddiestarr Wrote: Is it possible to use two bluetooth keyboards, do you know?
The bluetooth connection of the keyboard is between you and your operating system. If the keyboards work in the OS, the game will be able to receive input from them during play.
(04-01-2026, 08:33 PM)freddiestarr Wrote: Learning curve - these won't be similar keyboards, so I guess they can just make do with having to learn two diferent configs.
Even if the key sizes are different, it's nice if the relative positions of keys are similar, so that the same finger gets always used for nitro, the same for drifting, etc.
(04-01-2026, 08:33 PM)freddiestarr Wrote: PS1 controller - SDL2? plug and play - would be very cool! So if I can get my hands on a PS1 controller, hell even 2 would be good, then you're saying I should be able to just plug them in and they will work? How does the game know which key does what? Or do I need to teach the game a new config with the controllers?
Are there any other controllers (that are cheap!) that are recommended, if PS1 controllers aren't commonly used?
All the controllers that work with SDL2 (that's a code library) should work with STK, and that should be most controllers.

