02-12-2025, 04:15 PM
(01-12-2025, 10:27 PM)Alayan Wrote: I tested this latest version of Suzanne. It is very good, and the lose animation is indeed fantastic!
Like @Sven said, it would be great if you could implement the new animations too. Let us know if you need more context about them, or help to build the Evolution branch from source (as it's nice to be able to test in-game too for the animations that have been implemented)
There are a few things I think could be better though beyond the textures:
- I think Suzanne's default face look too sad. It would be expected to be somewhere between neutral and slightly happy, but right now, Suzanne looks depressed.
- This also translates in Suzanne's face in the winning animation not looking quite right.
- I previously pointed out that the headlights are bright even when the track is a day-track. That has been fixed, except now the headlights are not bright when the track is a night-track! (To be clear, the light beam is still active, but if you look backwards to see the kart from the front, the headlights won't be bright). Since Tux's kart work as expected, I assume it must be possible to set the kart to work properly in both day-tracks and night-tracks.
Otherwise, all the things I've pointed out previously seem to have been improved and the various small changes I've noticed definitely helped to make the kart better.
I also wonder if perhaps you'd be interested in improving the monkey models that are serving as spectators in Cocoa Temple an in a few other places, since they are cousins of sort of Suzanne. Although Suzanne's face should be somewhat unique compared to the generic monkeys, I'd guess there are a lot of common elements that could be improved in the models, and perhaps you'd have some fun with the animations too.
I have an idea, make Suzanne look different, and make the other monkeys look more like the default blender monkey, but with the Redesign!


