Suggestion: Can I add end cameras to all standard tracks for STK v1.5?
#6
(08-09-2025, 04:13 PM)Sven Wrote: Lighthouse = double camera switch after race end, strong visibility of the floating road

Candela =  fine, bad camera flick at the last straightaway

Cocoa Temple = not great, many weird blocked views

Fortmagma = fine, refraction issues in the tunnel, could use a few more cameras

Grand Paradiso = fine, clipping issue in the first long left turn

Shifting Sands = fine, first camera blocked too much

Zengarden = fine, clipping in the start of the cave section + bad camera flicks

Lighthouse = I would have to lower the distance number of the last camera or increase the distance number of the first camera, I would have to move the camera closer to the kart and add another camera

Candela = from chamber 12 or 13?

Cocoa Temple = The spaces are very small, but I will change the places

Fortmagma = I would have to add two more cameras inside the tunnel

Grand Paradiso = then I have to change the location of camera 2

Shifting Sands = It's for a reference of the first final camera of the old Shifting Sands (0.7) but I'll change the location a little bit

Zengarden = The biggest problem was that the cave space was too small and the distance number would have to be lowered so that the other camera from a later turn does not occupy the turn of the next corresponding camera, so I will change the locations of the cameras (in the cave) where there are not too many cuts, for example the corners (inside) of the walls instead of the sides.

Do you agree with my ideas to correct it?
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RE: Suggestion: Can I add end cameras to all standard tracks for STK v1.5? - by dylanf319 - 08-09-2025, 06:29 PM

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