Suggestion: Can I add end cameras to all standard tracks for STK v1.5?
#4
I took a look at all the end cameras here is my summary:

Abyss = fine

Lighthouse = double camera switch after race end, strong visibility of the floating road

Black Forest = fine

Candela = fine, bad camera flick at the last straightaway

Cocoa Temple = not great, many weird blocked views

Cornfield Crossing = n/a

Fortmagma = fine, refraction issues in the tunnel, could use a few more cameras

Grand Paradiso = fine, clipping issue in the first long left turn

Hacienda = fine

Minigolf = n/a

Nessies Pond = fine

Nothern Resort = fine

Old Mine = n/a missing

Oliver’s Meath Class = fine

Ravenbride mansion = fine

Shifting sands = fine, first camera blocked too much

Snow peak = fine

STK Enterprise = n/a missing

Volcan Island = n/a

XR 591 = n/a missing

Zengarden = fine, clipping in the start of the cave section + bad camera flicks


I think most of them are pretty cool and I think adding at least some of them would be nice, but we will have to decide inside the team.

Do you also have the .blend files with the added end cameras?
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RE: Suggestion: Can I add end cameras to all standard tracks for STK v1.5? - by Sven - 08-09-2025, 04:13 PM

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