The first test version of my new jungle track is available.
#7
(08-08-2026, 03:51 PM)TuxRacer_0827 Wrote:
(07-08-2026, 07:25 PM)phax wrote: Wrote: Here's what I think:

1) The start is the same as Cocoa Temple (which makes it unoriginal)
2) The bridges could be wider and also have supports
3) If you go completely to the side of the road at start the lap won't count until you touch the driveline again
4) A nice trick to make the grass look better would be to make it repeat less times the farther it is from the road/player
5) I think I would add some simple columns to the labyrinth walls but nothing else
6) The "closed" signs are now gone (accidentally? they were fine imo)
7) You could make the grass model bigger and remove some to optimize and make the track feel less empty, or add some big bushes
8) A glow effect for the crystals could be added (I'm thinking that you could maybe use the stk_headlight_halo_a texture and paint it with vertex colors (lights are laggy))
9) There's a cut in reverse, you can go to the left and skip the first curve of the cave
10) The start line texture looks like AI to me. You will have to replace it later because of licensing problems

Hi Phax, I've now changed the finish line texture because it was actually generated by AI. With the “Closed” ones, it was just a bug that not all of them were being displayed. In Revision 2, one was visible, but only in reverse mode. That's been fixed now. There’s already a glow effect, but you can only see it up close at 100%. I’ve tweaked the glossy map a bit, but I haven’t quite got it right yet. I’ll make some more changes to that later, though. Same goes for most of your other points. I’m aware that the first bridge doesn’t have any supports yet, and those will be added anyway. The columns between the maze walls are a cool idea, and I wouldn’t have thought of something like that on my own. It’s a bit tricky to implement, though. But I could give it a try. I’m also aware that the beginning is very similar to the Cocoa Temple. Why is that? Answer: A few months ago, I posted the thread “New track idea for STK Evolution.” And when I started creating the track, my initial plan was to release it in the Add-on Store first, and if it was good enough, have it become an official track. However, I’ve changed my plan, and the track will remain an add-on rather than becoming a standard track. I’ll also be making some improvements to the start and adding obstacles throughout the entire track. I’m not sure yet how much more I’ll add, though, because the track is already pretty laggy. After the third revision of the route, I'll take a break and start a new one. Depending on how much time I have, the track should be complete by next year. One last thing: Is it possible for certain objects to be displayed only in Race mode and not in Egg Hunt mode?

Good to know
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Messages In This Thread
RE: The first test version of my new jungle track is available. - by phax - 08-08-2026, 09:59 PM

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