The first test version of my new jungle track is available.
#4
Here's what I think:

1) The start is the same as Cocoa Temple (which makes it unoriginal)
2) The bridges could be wider and also have supports
3) If you go completely to the side of the road at start the lap won't count until you touch the driveline again
4) A nice trick to make the grass look better would be to make it repeat less times the farther it is from the road/player
5) I think I would add some simple columns to the labyrinth walls but nothing else
6) The "closed" signs are now gone (accidentally? they were fine imo)
7) You could make the grass model bigger and remove some to optimize and make the track feel less empty, or add some big bushes
8) A glow effect for the crystals could be added (I'm thinking that you could maybe use the stk_headlight_halo_a texture and paint it with vertex colors (lights are laggy))
9) There's a cut in reverse, you can go to the left and skip the first curve of the cave
10) The start line texture looks like AI to me. You will have to replace it later because of licensing problems
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Messages In This Thread
RE: The first test version of my new jungle track is available. - by phax - 07-08-2026, 07:25 PM

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