Engine Sounds
#5
The solutions I have in mind for the engine audio concerns are this: 

Set engine sounds for particular gears by creating an RPM & current Speed based system.

In the engine simulator I would create snapshots of RPM/Speed begins where the other ends (like rev-matching). 

Create a transition sound for shifting that obscure the fade or gap between gears. For example, a short blow off valve or backfire sound. 

I currently don't have the time or C++ skills to fully dedicate towards working on this project but I would love to contribute somehow in the future.

I will be finishing my C# course in a few months and may have time to work on this project then. 

Hopefully these ideas will be helpful to me or someone else in the future for improving the audio systems.
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Messages In This Thread
Engine Sounds - by entrana - 07-07-2026, 04:43 PM
RE: Engine Sounds - by Alayan - 07-07-2026, 07:41 PM
RE: Engine Sounds - by entrana - 08-07-2026, 04:40 AM
RE: Engine Sounds - by Alayan - 08-07-2026, 07:48 AM
RE: Engine Sounds - by entrana - 19-07-2026, 02:13 AM
RE: Engine Sounds - by Alayan - 27-07-2026, 05:10 PM
RE: Engine Sounds - by arcademaster - 12-08-2026, 10:05 PM

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