Ideas for Hacienda revamp in STK Evolution
#1
Well, the Hacienda track is only an almost empty desert with some low-quality cactus, an old Hacienda(?) and some boxes (idk why) near the canyon.
So my ideas are: improve and/or grow the hacienda part, like putting some animals and hay; an oasis in the center of the track,; put more desert plants and vegetation, etc.
I've make some cactus models to this track, so I can send here (not now, I'm not with my PC now...)
For now, it's this.
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#2
And the stiff camel on the quicksand track—that should be improved; it should move, it shouldn't look like a statue.
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#3
In the actual version or in the STK EVO rework?
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#4
(08-12-2025, 03:32 PM)Dashy_ Wrote: In the actual version or in the STK EVO rework?

in the SuperTuxKart 1.5 version
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#5
Hey I’m Sam the original creator of Hacienda, it’s correct it’s rather a simple map and compared to when it was originally released in 2010 it almost never changed. We could always make it more detailed but we have to be smart. Many people enjoy this map in multiplayer because loads FAST and works on almost any hardware and provide descent challenge for beginners but also more experienced people.
Sometimes the most valuable thing an old wizard can offer isn't answers, but the courage to ask: "Why shouldn't we?"
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