The first test version of my new jungle track is available.
#1
The first test version of my new jungle track is now available. Of course, there are still a few things that need to be improved, but I’m taking a break from this track and will start working on the next one. If there are things that bother you as well, feel free to let me know anytime. Someday—though it’ll probably happen next year—I’ll be done with it. I’ve been working on this track for over two months. In a few days, if I can manage it, my first SuperTuxKart video will also be up on YouTube.

To play the track, all you have to do is go to the official STK Add-on Store. Of course, the track still needs to be approved first. 

Here are a few more recent pictures:


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#2
Hello Trecker,
Well first of all well done for this beautiful track !
I saw you were inspired by Cocoa Temple.
There are many paths many sections, it's really amazing.
Some little things that I noticed :
Maybe add a small zipper rather than a cannon at the end of the left path on the bridge. Not with a too big effect to not completely unbalance the paths. But then maybe add a small nitro to the right path. Also I would prefer if there was not cannon at all. It removes me a bit of fun to not drive all the race.
Labyrinth is funny too. Maybe you could add an egg hunt for the track.
Waterfalls ideas are really fun with going through.
There is a little lack of indicator board but I like this because it makes a little challenge to the player each time to remember where to go and after all is the purpose of a labyrinth: not indicate where is the exit it would be too easy.
There is one path who doesn't appear on the minimap. When you turn right after the board "closed".
The paths are not very balanced in the labyrinth.
Also you can go through the fountain in the labyrinth.
Really amazing track !
Again well done !
Cu !
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#3
(10 hours ago)Polo10 wrote: Wrote: Hello Trecker,
Well first of all well done for this beautiful track !
I saw you were inspired by Cocoa Temple.
There are many paths many sections, it's really amazing.
Some little things that I noticed :
Maybe add a small zipper rather than a cannon at the end of the left path on the bridge. Not with a too big effect to not completely unbalance the paths. But then maybe add a small nitro to the right path. Also I would prefer if there was not cannon at all. It removes me a bit of fun to not drive all the race.
Labyrinth is funny too. Maybe you could add an egg hunt for the track.
Waterfalls ideas are really fun with going through.
There is a little lack of indicator board but I like this because it makes a little challenge to the player each time to remember where to go and after all is the purpose of a labyrinth: not indicate where is the exit it would be too easy.
There is one path who doesn't appear on the minimap. When you turn right after the board "closed".
The paths are not very balanced in the labyrinth.
Also you can go through the fountain in the labyrinth.
Really amazing track !
Again well done !
Cu !

I'm aware of all those issues. It wasn't supposed to be possible to walk through the fountain, but that will be fixed in the next update.
Later on, a few cannon jumps will also be removed. There’s already an egg hunt. Another thing I’ll be fixing is that if you fall into the water in the mushroom cave, you won’t be reset. Also, crystals will be added to the cave.
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