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	<channel>
		<title><![CDATA[SuperTuxKart Forum - Portal]]></title>
		<link>https://forum.supertuxkart.net/</link>
		<description><![CDATA[SuperTuxKart Forum - https://forum.supertuxkart.net]]></description>
		<pubDate>Thu, 09 Jul 2026 08:26:35 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Engine Sounds]]></title>
			<link>https://forum.supertuxkart.net/thread-381.html</link>
			<pubDate>Tue, 07 Jul 2026 15:43:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1189">entrana</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-381.html</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
I am new to this community and I am a sound designer/composer.<br />
<br />
I was wondering if it's possible to replace engine sounds. <br />
<br />
From my understanding there is only a small, medium, large engine sound to choose from currently. <br />
<br />
I would love to add an add-on or mod to replace engine sounds with a more dynamic system. <br />
<br />
If anyone who knows more about this could point me in the direction that would be great!]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
I am new to this community and I am a sound designer/composer.<br />
<br />
I was wondering if it's possible to replace engine sounds. <br />
<br />
From my understanding there is only a small, medium, large engine sound to choose from currently. <br />
<br />
I would love to add an add-on or mod to replace engine sounds with a more dynamic system. <br />
<br />
If anyone who knows more about this could point me in the direction that would be great!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Something other than GitHub]]></title>
			<link>https://forum.supertuxkart.net/thread-380.html</link>
			<pubDate>Sun, 05 Jul 2026 21:15:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1030">Del</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-380.html</guid>
			<description><![CDATA[Have you considered ditching GitHub?<br />
<br />
Here's some whys and options: <a href="https://lord.io/leaving-github/" target="_blank" rel="noopener" class="mycode_url">A programmer's guide to leaving GitHub</a>.]]></description>
			<content:encoded><![CDATA[Have you considered ditching GitHub?<br />
<br />
Here's some whys and options: <a href="https://lord.io/leaving-github/" target="_blank" rel="noopener" class="mycode_url">A programmer's guide to leaving GitHub</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question to dev: Percentage for zipper and other valuable items]]></title>
			<link>https://forum.supertuxkart.net/thread-379.html</link>
			<pubDate>Sat, 04 Jul 2026 15:30:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=865">NGTT2</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-379.html</guid>
			<description><![CDATA[Hello Devs,<br />
I have observed that the last player has the highest chance to get 3+ zippers from the powerup chest so i was just wondering how it works and also does it effect the percentage of them getting a bomb instead of anchor and parachute if they are last. <br />
<br />
I also have question related on how i can record benchmark or do test like how fast the ai kart is in server vs offline mode in same map and same goes to the players.<br />
<br />
<br />
Thank you,<br />
NGTT2 <br />
<br />
<span style="color: #c9c9ca;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Inter Variable', Helvetica, sans-serif;" class="mycode_font">ssdsa</span></span></span><br />
<br />
<br />
<br />
<br />
<span style="color: #c9c9ca;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Inter Variable', Helvetica, sans-serif;" class="mycode_font">fdfdf</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello Devs,<br />
I have observed that the last player has the highest chance to get 3+ zippers from the powerup chest so i was just wondering how it works and also does it effect the percentage of them getting a bomb instead of anchor and parachute if they are last. <br />
<br />
I also have question related on how i can record benchmark or do test like how fast the ai kart is in server vs offline mode in same map and same goes to the players.<br />
<br />
<br />
Thank you,<br />
NGTT2 <br />
<br />
<span style="color: #c9c9ca;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Inter Variable', Helvetica, sans-serif;" class="mycode_font">ssdsa</span></span></span><br />
<br />
<br />
<br />
<br />
<span style="color: #c9c9ca;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Inter Variable', Helvetica, sans-serif;" class="mycode_font">fdfdf</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to replace stk audio files]]></title>
			<link>https://forum.supertuxkart.net/thread-378.html</link>
			<pubDate>Sat, 04 Jul 2026 05:09:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=865">NGTT2</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-378.html</guid>
			<description><![CDATA[Hello Everyone,<br />
I am working on something where i need to replace stk game audio files but i am not sure how to do it and which folder contains the audio files for stk so if anyone know how to replace them or where they exist then let me know in this thread.<br />
<br />
<br />
It would be great if any developer reply to this thread post.<br />
<br />
Thank you!!<br />
NGTT2]]></description>
			<content:encoded><![CDATA[Hello Everyone,<br />
I am working on something where i need to replace stk game audio files but i am not sure how to do it and which folder contains the audio files for stk so if anyone know how to replace them or where they exist then let me know in this thread.<br />
<br />
<br />
It would be great if any developer reply to this thread post.<br />
<br />
Thank you!!<br />
NGTT2]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why can I host without forwarding ports?]]></title>
			<link>https://forum.supertuxkart.net/thread-376.html</link>
			<pubDate>Fri, 03 Jul 2026 00:02:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=36">Mumbo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-376.html</guid>
			<description><![CDATA[It...just works oo. No UPNP enabled here.<br />
Are the games hosted on a central server?]]></description>
			<content:encoded><![CDATA[It...just works oo. No UPNP enabled here.<br />
Are the games hosted on a central server?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A critique for STK]]></title>
			<link>https://forum.supertuxkart.net/thread-374.html</link>
			<pubDate>Thu, 02 Jul 2026 20:28:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=60">Tuxito3000</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-374.html</guid>
			<description><![CDATA[Hi, I'm Tuxito. I know I've had a bad reputation on the forum, but today I'm not going to post a boring suggestion.<br />
<br />
Today I'm going to give my perspective on STK and a critique:<br />
<br />
SuperTuxkart from 0.0 to 0.8.1 had a more animated, colorful, and mysterious aesthetic. It felt alive and was lightweight.<br />
<br />
Today's SuperTuxkart, yes, it's more realistic, but it lacks character and soul. It's heavier and simply incoherent.<br />
<br />
Also, a critique of all versions: the game has never been truly moddable. You can't modify more complex things or add new features without C++.<br />
<br />
Here you might say, "STK is a community project and doesn't have the money for better art," "it is what it is," or things like that, but the truth is simple:<br />
<br />
I propose that we make STK lightweight, vibrant, coherent, and moddable. We just need organization.]]></description>
			<content:encoded><![CDATA[Hi, I'm Tuxito. I know I've had a bad reputation on the forum, but today I'm not going to post a boring suggestion.<br />
<br />
Today I'm going to give my perspective on STK and a critique:<br />
<br />
SuperTuxkart from 0.0 to 0.8.1 had a more animated, colorful, and mysterious aesthetic. It felt alive and was lightweight.<br />
<br />
Today's SuperTuxkart, yes, it's more realistic, but it lacks character and soul. It's heavier and simply incoherent.<br />
<br />
Also, a critique of all versions: the game has never been truly moddable. You can't modify more complex things or add new features without C++.<br />
<br />
Here you might say, "STK is a community project and doesn't have the money for better art," "it is what it is," or things like that, but the truth is simple:<br />
<br />
I propose that we make STK lightweight, vibrant, coherent, and moddable. We just need organization.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[FOR MOBILE PLAYERS] Test a new X-axis sensibility for STK Evo mobile]]></title>
			<link>https://forum.supertuxkart.net/thread-373.html</link>
			<pubDate>Mon, 29 Jun 2026 19:40:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=681">GustaLOLE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-373.html</guid>
			<description><![CDATA[I'm testing a new sensibility for STK Evo mobile (the level 10 is very hard for Evo gameplay style).<br />
<br />
I tested 30 and 60 (60 was the best).<br />
<br />
If you want to test, download this .APK (STK Evolution build for arm64): <a href="https://drive.google.com/file/d/1pbLTvclgSoJ2_6dBz4cn70qDkoRqNWL0/view?usp=drivesdk" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1pbLTvcl...p=drivesdk</a><br />
<br />
You can post your feedback here (and pls, do it <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I'm testing a new sensibility for STK Evo mobile (the level 10 is very hard for Evo gameplay style).<br />
<br />
I tested 30 and 60 (60 was the best).<br />
<br />
If you want to test, download this .APK (STK Evolution build for arm64): <a href="https://drive.google.com/file/d/1pbLTvclgSoJ2_6dBz4cn70qDkoRqNWL0/view?usp=drivesdk" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1pbLTvcl...p=drivesdk</a><br />
<br />
You can post your feedback here (and pls, do it <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SuperTuxKart Evolution's new logo]]></title>
			<link>https://forum.supertuxkart.net/thread-366.html</link>
			<pubDate>Thu, 25 Jun 2026 19:36:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-366.html</guid>
			<description><![CDATA[With a new game comes the need for a new logo. Thanks to a new contributor, we now have a beautiful one.<br />
<br />
Read <a href="https://blog.supertuxkart.net/2026/06/supertuxkart-evolutions-new-logo.html" target="_blank" rel="noopener" class="mycode_url">the full blog post</a> for more pictures and animations showcasing the new logo, as well as thoughts on the design process behind it.<br />
<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=189" loading="lazy"  alt="[Image: attachment.php?aid=189]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=189" target="_blank" title="">STK-Evolution-logo-preview.jpg</a> (Size: 36.69 KB / Downloads: 208)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[With a new game comes the need for a new logo. Thanks to a new contributor, we now have a beautiful one.<br />
<br />
Read <a href="https://blog.supertuxkart.net/2026/06/supertuxkart-evolutions-new-logo.html" target="_blank" rel="noopener" class="mycode_url">the full blog post</a> for more pictures and animations showcasing the new logo, as well as thoughts on the design process behind it.<br />
<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=189" loading="lazy"  alt="[Image: attachment.php?aid=189]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=189" target="_blank" title="">STK-Evolution-logo-preview.jpg</a> (Size: 36.69 KB / Downloads: 208)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ReDesign] Tux & Nolok]]></title>
			<link>https://forum.supertuxkart.net/thread-363.html</link>
			<pubDate>Thu, 25 Jun 2026 16:21:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1161">ZAQraven</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-363.html</guid>
			<description><![CDATA[Hi all, Zaq is here. Here is the redesign of the model of Tux and Nolok.<br />
Still work in progress.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=187" target="_blank" title="">Screenshot From 2026-06-25 23-11-28.jpg</a> (Size: 71.65 KB / Downloads: 85)
<!-- end: postbit_attachments_attachment --><br />
<br />
Tux: 4,344<br />
Nolok: 10,972<br />
<br />
I've streamed on my YT here:<br />
<a href="https://youtube.com/live/Lx-NJ34C3rg?feature=share" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/live/Lx-NJ34C3rg?feature=share<br />
</a><a href="https://youtube.com/live/ztIT61ft8zU?feature=share" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/live/ztIT61ft8zU?feature=share</a>]]></description>
			<content:encoded><![CDATA[Hi all, Zaq is here. Here is the redesign of the model of Tux and Nolok.<br />
Still work in progress.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=187" target="_blank" title="">Screenshot From 2026-06-25 23-11-28.jpg</a> (Size: 71.65 KB / Downloads: 85)
<!-- end: postbit_attachments_attachment --><br />
<br />
Tux: 4,344<br />
Nolok: 10,972<br />
<br />
I've streamed on my YT here:<br />
<a href="https://youtube.com/live/Lx-NJ34C3rg?feature=share" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/live/Lx-NJ34C3rg?feature=share<br />
</a><a href="https://youtube.com/live/ztIT61ft8zU?feature=share" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/live/ztIT61ft8zU?feature=share</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Contribution offer] SuperTuxKart Evolution Story Mode]]></title>
			<link>https://forum.supertuxkart.net/thread-362.html</link>
			<pubDate>Wed, 24 Jun 2026 12:37:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1151">C4mil011</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-362.html</guid>
			<description><![CDATA[Hi there!<br />
I have to admit I should've come earlier, and I apologize for that. Hopefully it's still not too late. So:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why did I post this?</span><br />
I want to work on the game's Story Mode. The lore, the plot, and the cutscene scripts, more specifically. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What makes me wanna do that?</span><br />
The 0.8 Story Mode plot was okay, but very barebones. I've been dreaming of a fully done Story Mode since I met SuperTuxKart well. A lot. And with Evolution, the chance of not only a good, but a great plot to exist specifically for this game exists.<br />
<br />
As a reminder, most open source games and the vast majority or kart games don't even have a good plot if any. Just imagine how much advantage STKE will have if we have not only good gameplay, but also a plot with flavor and characters ... with flavor as well!<br />
<br />
One more thing: I've seen that many games lack a dedicated writer. I don't think you have one, but if you do, I'd love helping them; I have to admit that, while knowing some writing theory (for example, avoiding on-the-nose dialogue if unnecessary), my hands-on  experience, well, mostly isn't. But that shouldn't be much of a deal.<br />
<br />
Those are not the only reasons, but that's what you need to know for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And the actual content, please?</span><br />
Take this:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=186" target="_blank" title="">entry.zip</a> (Size: 4.08 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment --> (sorry guests, not your lucky day)<br />
This is more of a proof of concept rather than a final version, so expect changes in the future.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">What does the attachment have?</span><br />
A cutscene script, two character sheets (currently pretty minimal) and, obviously, a README and a copyright notice (haven't CC-BY-ed the files yet)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">What is my plot about?</span><br />
Instead of focusing only on Gnu's kidnap, I chose this as the base idea: the rivalry between two characters on supposedly the same side (you'll see who, if you have an account).<br />
</li>
</ul>
<hr class="mycode_hr" />
We all have to admit it, that was a lot. I don't really expect getting a "yes" very easily, and I'm aware that, upon getting the role of Story Mode writer/writer assistant, things won't get easier. Feel free to ask me questions and criticize me!]]></description>
			<content:encoded><![CDATA[Hi there!<br />
I have to admit I should've come earlier, and I apologize for that. Hopefully it's still not too late. So:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why did I post this?</span><br />
I want to work on the game's Story Mode. The lore, the plot, and the cutscene scripts, more specifically. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What makes me wanna do that?</span><br />
The 0.8 Story Mode plot was okay, but very barebones. I've been dreaming of a fully done Story Mode since I met SuperTuxKart well. A lot. And with Evolution, the chance of not only a good, but a great plot to exist specifically for this game exists.<br />
<br />
As a reminder, most open source games and the vast majority or kart games don't even have a good plot if any. Just imagine how much advantage STKE will have if we have not only good gameplay, but also a plot with flavor and characters ... with flavor as well!<br />
<br />
One more thing: I've seen that many games lack a dedicated writer. I don't think you have one, but if you do, I'd love helping them; I have to admit that, while knowing some writing theory (for example, avoiding on-the-nose dialogue if unnecessary), my hands-on  experience, well, mostly isn't. But that shouldn't be much of a deal.<br />
<br />
Those are not the only reasons, but that's what you need to know for now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And the actual content, please?</span><br />
Take this:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=186" target="_blank" title="">entry.zip</a> (Size: 4.08 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment --> (sorry guests, not your lucky day)<br />
This is more of a proof of concept rather than a final version, so expect changes in the future.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">What does the attachment have?</span><br />
A cutscene script, two character sheets (currently pretty minimal) and, obviously, a README and a copyright notice (haven't CC-BY-ed the files yet)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">What is my plot about?</span><br />
Instead of focusing only on Gnu's kidnap, I chose this as the base idea: the rivalry between two characters on supposedly the same side (you'll see who, if you have an account).<br />
</li>
</ul>
<hr class="mycode_hr" />
We all have to admit it, that was a lot. I don't really expect getting a "yes" very easily, and I'm aware that, upon getting the role of Story Mode writer/writer assistant, things won't get easier. Feel free to ask me questions and criticize me!]]></content:encoded>
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	</channel>
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