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		<title><![CDATA[SuperTuxKart Forum - Addon Talk]]></title>
		<link>https://forum.supertuxkart.net/</link>
		<description><![CDATA[SuperTuxKart Forum - https://forum.supertuxkart.net]]></description>
		<pubDate>Fri, 17 Apr 2026 08:33:34 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Source for the Subway track]]></title>
			<link>https://forum.supertuxkart.net/thread-287.html</link>
			<pubDate>Thu, 02 Apr 2026 11:00:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-287.html</guid>
			<description><![CDATA[Hi!<br />
<br />
Is <dvz_me_placeholder id="0" /> around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Is <dvz_me_placeholder id="0" /> around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to animate a physics-only crash box for the library oldCar?]]></title>
			<link>https://forum.supertuxkart.net/thread-262.html</link>
			<pubDate>Wed, 11 Mar 2026 10:18:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-262.html</guid>
			<description><![CDATA[I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.<br />
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.<br />
<br />
What's the best way to do this? Thank you for your answers!<br />
<br />
P.S: I use Blender 2.79b so that I can mess with the standard tracks <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.<br />
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.<br />
<br />
What's the best way to do this? Thank you for your answers!<br />
<br />
P.S: I use Blender 2.79b so that I can mess with the standard tracks <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How does the welcomeAboard library node work?]]></title>
			<link>https://forum.supertuxkart.net/thread-235.html</link>
			<pubDate>Fri, 30 Jan 2026 12:51:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-235.html</guid>
			<description><![CDATA[There are two things about the welcomeAboard panel in the library that I don't get:<br />
1) When viewport shading (Method to display/shade objects in the 3d view) is set to Solid, it shows textures! How come? Normally, everything is just shades of grey and textures only show when you switch it to Texture.<br />
<br />
2) It has a surface inside that says "Welcome aboard" on  a black background. But! The texture is actually transparent and I can't figure out where the black is coming from! I even deleted that surface, made a new Plane object, textured it with my own text with a transparent background and put it in front of the panel. My text had a transparent background. But as soon as I joined the two objects (the panel and my new plane with some text on it), the transparent part of the text texture turned black!<br />
<br />
Could anyone plz explain to me what's going on? (Blender 2.79b).]]></description>
			<content:encoded><![CDATA[There are two things about the welcomeAboard panel in the library that I don't get:<br />
1) When viewport shading (Method to display/shade objects in the 3d view) is set to Solid, it shows textures! How come? Normally, everything is just shades of grey and textures only show when you switch it to Texture.<br />
<br />
2) It has a surface inside that says "Welcome aboard" on  a black background. But! The texture is actually transparent and I can't figure out where the black is coming from! I even deleted that surface, made a new Plane object, textured it with my own text with a transparent background and put it in front of the panel. My text had a transparent background. But as soon as I joined the two objects (the panel and my new plane with some text on it), the transparent part of the text texture turned black!<br />
<br />
Could anyone plz explain to me what's going on? (Blender 2.79b).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How can I make a ghost library object static?]]></title>
			<link>https://forum.supertuxkart.net/thread-221.html</link>
			<pubDate>Sun, 18 Jan 2026 10:05:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-221.html</guid>
			<description><![CDATA[It's about the oldCar again<img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
The library object has interaction set to ghost. If I use it, I can't edit its SuperTuxKart properties, because it's a library object. But it looks like there are custom properties that mirror the STK ones. But setting the interaction and shape custom properties to static and box respectively does nothing - the oldCar is still a ghost. What am I doing wrong?]]></description>
			<content:encoded><![CDATA[It's about the oldCar again<img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
The library object has interaction set to ghost. If I use it, I can't edit its SuperTuxKart properties, because it's a library object. But it looks like there are custom properties that mirror the STK ones. But setting the interaction and shape custom properties to static and box respectively does nothing - the oldCar is still a ghost. What am I doing wrong?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How can I animate a library object?]]></title>
			<link>https://forum.supertuxkart.net/thread-220.html</link>
			<pubDate>Wed, 14 Jan 2026 20:50:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-220.html</guid>
			<description><![CDATA[I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it<br />
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.<br />
<br />
I suspect it has to do with the fact that it's a library object, because when I animated one of the graves<br />
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.<br />
<br />
I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do<br />
File &gt; Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).<br />
<br />
So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?<br />
<br />
I use Blender 2.79.<br />
<br />
I appreciate all helpful advice!<br />
<br />
EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!<br />
I don't see what they are doing different than me. Any ideas?]]></description>
			<content:encoded><![CDATA[I wanted to add the vehicles/oldCar library model to the Ravenbridge Mansion track and animate it<br />
so that it slowly drives along a section of the road. But somehow, the model never appears in the game.<br />
<br />
I suspect it has to do with the fact that it's a library object, because when I animated one of the graves<br />
that were not library objects but simple models unique to the Ravenbridge Mansion track, it worked.<br />
<br />
I then thought I'd append the oldCar from the library instead of linking it but it links it even whem I do<br />
File &gt; Append (which I googled that it may have to do with the oldCar.blend linking some other stuff).<br />
<br />
So, is there a way to take the oldCar and make it drive on the road of the Ravenbridge Mansion?<br />
<br />
I use Blender 2.79.<br />
<br />
I appreciate all helpful advice!<br />
<br />
EDIT: I looked at the Las Dunas Arena .blend file and it animates the blimp from the library!<br />
I don't see what they are doing different than me. Any ideas?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I don't see any textures in Blender 3.0.1]]></title>
			<link>https://forum.supertuxkart.net/thread-217.html</link>
			<pubDate>Sat, 10 Jan 2026 09:44:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-217.html</guid>
			<description><![CDATA[I tried to edit a standard track in Blender but I don't see any textures.  Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.<br />
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.<br />
I did install the Stk Blender scripts.<br />
What am I missing?<br />
<br />
EDIT: Everything stayed gray even after exporting the track and playing it in STK.]]></description>
			<content:encoded><![CDATA[I tried to edit a standard track in Blender but I don't see any textures.  Switching viewport shading mode to material preview or render preview doesn't help. I tried several standard tracks but it looks the same - everything is gray.<br />
It's the same with library objects (the tvVan, etc.)- they're gray regardless of the shading mode.<br />
I did install the Stk Blender scripts.<br />
What am I missing?<br />
<br />
EDIT: Everything stayed gray even after exporting the track and playing it in STK.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Noinexu Shore track is broken on mobile]]></title>
			<link>https://forum.supertuxkart.net/thread-206.html</link>
			<pubDate>Sat, 03 Jan 2026 12:37:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-206.html</guid>
			<description><![CDATA[When I tried to play the Noinexu Shore track on mobile STK, some parts of the track are missing (e.g. the sand bridge you normally go under right at the beginning). That way, it's impossible to follow the normal drive path. The AI karts try to do it anyway and go off track right away. You can complete a whole lap but the lap is much shorter than its supposed to be and the game play makes no sense.<br />
<br />
Has anyone else noticed this problem?<br />
Can anyone fix it, please? <img src="https://forum.supertuxkart.net/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></description>
			<content:encoded><![CDATA[When I tried to play the Noinexu Shore track on mobile STK, some parts of the track are missing (e.g. the sand bridge you normally go under right at the beginning). That way, it's impossible to follow the normal drive path. The AI karts try to do it anyway and go off track right away. You can complete a whole lap but the lap is much shorter than its supposed to be and the game play makes no sense.<br />
<br />
Has anyone else noticed this problem?<br />
Can anyone fix it, please? <img src="https://forum.supertuxkart.net/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monaco Addon Track]]></title>
			<link>https://forum.supertuxkart.net/thread-16.html</link>
			<pubDate>Thu, 11 Sep 2025 22:39:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=23">Aleksej33</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-16.html</guid>
			<description><![CDATA[As some of you know, there's the monaco track in Formula 1.<br />
<br />
Sadly, i'm pretty bad at making tracks and don't have enough time.<br />
Would anyone of you like to create the Monaco Circuit as Addon?<br />
<br />
Let me know what you think!]]></description>
			<content:encoded><![CDATA[As some of you know, there's the monaco track in Formula 1.<br />
<br />
Sadly, i'm pretty bad at making tracks and don't have enough time.<br />
Would anyone of you like to create the Monaco Circuit as Addon?<br />
<br />
Let me know what you think!]]></content:encoded>
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