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	<channel>
		<title><![CDATA[SuperTuxKart Forum - General]]></title>
		<link>https://forum.supertuxkart.net/</link>
		<description><![CDATA[SuperTuxKart Forum - https://forum.supertuxkart.net]]></description>
		<pubDate>Tue, 21 Apr 2026 09:53:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Measuring STK's performance]]></title>
			<link>https://forum.supertuxkart.net/thread-289.html</link>
			<pubDate>Fri, 03 Apr 2026 15:44:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-289.html</guid>
			<description><![CDATA[I have written a small guide on how to measure SuperTuxkart's performance, which you can now find <a href="https://supertuxkart.net/Performance_testing" target="_blank" rel="noopener" class="mycode_url">on STK's website.</a><br />
<br />
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.<br />
<br />
Let me know if you have questions or suggestions!]]></description>
			<content:encoded><![CDATA[I have written a small guide on how to measure SuperTuxkart's performance, which you can now find <a href="https://supertuxkart.net/Performance_testing" target="_blank" rel="noopener" class="mycode_url">on STK's website.</a><br />
<br />
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.<br />
<br />
Let me know if you have questions or suggestions!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WTH with new update?]]></title>
			<link>https://forum.supertuxkart.net/thread-266.html</link>
			<pubDate>Fri, 13 Mar 2026 08:38:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=877">typer_forum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-266.html</guid>
			<description><![CDATA[After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 <img src="https://forum.supertuxkart.net/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" />]]></description>
			<content:encoded><![CDATA[After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 <img src="https://forum.supertuxkart.net/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Goodbye, kimden.]]></title>
			<link>https://forum.supertuxkart.net/thread-239.html</link>
			<pubDate>Wed, 04 Feb 2026 13:04:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=776">pueblito</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-239.html</guid>
			<description><![CDATA[Since there was no blog post or news on the official STK website, I wanted to say thank you kimden for mantaining these wonderful servers and for all the work and passion that you put on STK.]]></description>
			<content:encoded><![CDATA[Since there was no blog post or news on the official STK website, I wanted to say thank you kimden for mantaining these wonderful servers and for all the work and passion that you put on STK.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to delete a ranked account?]]></title>
			<link>https://forum.supertuxkart.net/thread-234.html</link>
			<pubDate>Thu, 29 Jan 2026 21:15:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=23">Aleksej33</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-234.html</guid>
			<description><![CDATA[Hello, in the past, there have been several players, who have deleted their ranked accounts. I am not planning to do it right now, but it would be great to know for the future.]]></description>
			<content:encoded><![CDATA[Hello, in the past, there have been several players, who have deleted their ranked accounts. I am not planning to do it right now, but it would be great to know for the future.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wrong country flag for my server: Iran instead of Germany (Nürnberg)]]></title>
			<link>https://forum.supertuxkart.net/thread-223.html</link>
			<pubDate>Mon, 19 Jan 2026 20:54:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=667">bitflip</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-223.html</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
my name is bitflip, I'm from Sweden, and a big fan of SuperTuxKart! I've been playing a lot and recently set up my own dedicated STK server to host races with family and friends. It's running smoothly otherwise, great ping from Europe!<br />
<br />
The Issue:<br />
In the online server browser, my server displays the Iranian flag instead of the correct German one.<br />
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<br />
The server is physically hosted in Nürnberg, Germany (Hetzner).<br />
If I check it with some IP tools, it shows the correct location. Only in STK it shows the wrong one.<br />
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<br />
Details:<ul class="mycode_list"><li>Server Name: Bitflips STK Server DE|SE|CH (private)<br />
</li>
<li>Public IP: 91.98.127.215<br />
</li>
<li>Server Version: 1.5<br />
</li>
</ul>
This is likely a GeoIP database mapping error (wrong country assignment for this IP range?).<br />
<br />
Request:<br />
Could the devs (whoever handles the GeoIP data/flags) please investigate and fix the mapping? An update to the embedded GeoLite/GeoIP DB would probably solve it for me and others with similar IPs. Happy to provide more logs/screenshots if needed!<br />
Thanks a lot in advance and thanks for your great work!<br />
<br />
cheers!<br />
bitflip]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
my name is bitflip, I'm from Sweden, and a big fan of SuperTuxKart! I've been playing a lot and recently set up my own dedicated STK server to host races with family and friends. It's running smoothly otherwise, great ping from Europe!<br />
<br />
The Issue:<br />
In the online server browser, my server displays the Iranian flag instead of the correct German one.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=95" target="_blank" title="">Screenshot_20260119_213702.png</a> (Size: 48.16 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
The server is physically hosted in Nürnberg, Germany (Hetzner).<br />
If I check it with some IP tools, it shows the correct location. Only in STK it shows the wrong one.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=94" target="_blank" title="">Screenshot_20260119_215119.png</a> (Size: 170.72 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br />
<br />
Details:<ul class="mycode_list"><li>Server Name: Bitflips STK Server DE|SE|CH (private)<br />
</li>
<li>Public IP: 91.98.127.215<br />
</li>
<li>Server Version: 1.5<br />
</li>
</ul>
This is likely a GeoIP database mapping error (wrong country assignment for this IP range?).<br />
<br />
Request:<br />
Could the devs (whoever handles the GeoIP data/flags) please investigate and fix the mapping? An update to the embedded GeoLite/GeoIP DB would probably solve it for me and others with similar IPs. Happy to provide more logs/screenshots if needed!<br />
Thanks a lot in advance and thanks for your great work!<br />
<br />
cheers!<br />
bitflip]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More than a account in Ranked for PC and Mobile]]></title>
			<link>https://forum.supertuxkart.net/thread-216.html</link>
			<pubDate>Fri, 09 Jan 2026 10:01:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=681">Dashy_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-216.html</guid>
			<description><![CDATA[Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".<br />
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).]]></description>
			<content:encoded><![CDATA[Well, as you must know, some players plays well in PC and Mobile (me, FabianF, GeorgeCabillur, etc), even Fabian played ij ranked with two ranked accounts in 2020/21 (I guess): FabianF and MobileFabianF, but both accounts are given points punishments, cuz a hidden(?) rule: "It's forbidden of play ranked with more than a account".<br />
I guess this rule is very stupid in case of "multicontroller" players, because the level of hability of playing in Mobils is higher (without speedometer, hard controls, etc, etc), so I guess this rule can be removed in case of the player uses a account that suggests that this guy is in Mobile (like MobileCream (MOBILE) and CreamBR (PC)).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Standalone Server help]]></title>
			<link>https://forum.supertuxkart.net/thread-215.html</link>
			<pubDate>Thu, 08 Jan 2026 21:26:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=616">nightmareinvention</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-215.html</guid>
			<description><![CDATA[Hello.<br />
<br />
I'm having trouble finding information about the server setup.  I did follow the guide on Github and was able to get it installed on Debian 13.<br />
<br />
This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.  <br />
<br />
Install seems to work fine.  Local play is solid. WAN is not.  I forwarded TCP/UDP to 2757 - 2759.  <br />
<br />
When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.  <br />
<br />
I have double checked that iptables and UFW are not installed PFSense is the only firewall <br />
<br />
I've been back and forth through the config and even forced the port to 2759.  I show it used that at launch.  <br />
<br />
It shows up in the server list <br />
<br />
Stuck.  Please help]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
I'm having trouble finding information about the server setup.  I did follow the guide on Github and was able to get it installed on Debian 13.<br />
<br />
This is running in a VM I gave it 4 cores @ 2.6Ghz and 4G of ram.  <br />
<br />
Install seems to work fine.  Local play is solid. WAN is not.  I forwarded TCP/UDP to 2757 - 2759.  <br />
<br />
When I try to from outside the LAN (Hotspot) I can see the attempt on the server but it times out.  <br />
<br />
I have double checked that iptables and UFW are not installed PFSense is the only firewall <br />
<br />
I've been back and forth through the config and even forced the port to 2759.  I show it used that at launch.  <br />
<br />
It shows up in the server list <br />
<br />
Stuck.  Please help]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Controllers?]]></title>
			<link>https://forum.supertuxkart.net/thread-207.html</link>
			<pubDate>Sat, 03 Jan 2026 19:44:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=596">freddiestarr</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-207.html</guid>
			<description><![CDATA[Hi, thanks for making this great little game! <br />
I have never played games but my kids are having a hard time at the moment so I thought I'd find them one game I can install on Linux to help pass the time. <br />
I can't work out how to do 2 player. they would LOVE this. I am on Fedora. I can't understand the settings, I tried setting up 2 players, tried plugging in a second USB keyboard, got nowhere. Is it doable?<br />
<br />
Also, is it possible to use game controllers, for example if I bought a couple of used Playstation 1 controllers off ebay or whatever, would they work?<br />
<br />
thanks again]]></description>
			<content:encoded><![CDATA[Hi, thanks for making this great little game! <br />
I have never played games but my kids are having a hard time at the moment so I thought I'd find them one game I can install on Linux to help pass the time. <br />
I can't work out how to do 2 player. they would LOVE this. I am on Fedora. I can't understand the settings, I tried setting up 2 players, tried plugging in a second USB keyboard, got nowhere. Is it doable?<br />
<br />
Also, is it possible to use game controllers, for example if I bought a couple of used Playstation 1 controllers off ebay or whatever, would they work?<br />
<br />
thanks again]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(server mode) AI karts still driving like noobs]]></title>
			<link>https://forum.supertuxkart.net/thread-194.html</link>
			<pubDate>Sat, 27 Dec 2025 15:58:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=577">akiuni</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-194.html</guid>
			<description><![CDATA[Hello<br />
<br />
I've configured a LAN server to play with friends, all is okay, the server is providing races in supertux level. However, I want to add some AI karts when to few persons are connected (e.g. when there is only 2 human players, the server adds 3 AI players). It's working fine but AI karts are very weak, they seems to be novice players.<br />
I've tried everything, including settings <span style="color: #cccccc;" class="mycode_color"><span style="font-family: Consolas, 'Courier New', monospace;" class="mycode_font"><span style="color: #9cdcfe;" class="mycode_color">last-speed-cap</span>=<span style="color: #ce9178;" class="mycode_color">"0:5.0" </span></span></span>(speed x5) in stk_config.xml but nothing changed. Please, can someone tell me what to do to improve those IA karts, at least to SuperTux level) ?<br />
<br />
Server start:<br />
./run_game.sh  --server-config=/opt/stk/server-lantest2.xml --disable-polling<br />
<br />
Client start:<br />
./run_game.sh --connect-now=127.0.0.1:2759  --network-ai=3 --no-graphics  --difficulty=3 --disable-polling<br />
<br />
Note that if I try to move stk_config.xml somewhere else and add the parameter 'stk-config=..." the client doesn't find the file:<br />
[error  ] StkConfig: FATAL ERROR while reading '':<br />
[fatal  ] StkConfig:    Cannot find file<br />
<br />
<br />
Thank you<br />
<br />
Here is the content of  server-lantest2.xml:<br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: Consolas, 'Courier New', monospace;" class="mycode_font"><span style="color: #808080;" class="mycode_color">&lt;?</span><span style="color: #569cd6;" class="mycode_color">xml</span><span style="color: #9cdcfe;" class="mycode_color"> version</span>=<span style="color: #ce9178;" class="mycode_color">"1.0"</span><span style="color: #808080;" class="mycode_color">?&gt;</span><br />
<span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-config</span> <span style="color: #9cdcfe;" class="mycode_color">version</span>=<span style="color: #ce9178;" class="mycode_color">"6"</span> <span style="color: #808080;" class="mycode_color">&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Name of server, encode in XML if you want to use unicode characters. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-name</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"Super Nouille Prime"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Port used in server, if you specify 0, it will use the server port specified in stk_config.xml. If you wish to use a random port, set random-server-port to '1' in user config. STK will automatically switch to a random port if the port you specify fails to be bound. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-port</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"2759"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;server-port value="5684" /&gt; --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Game mode in server, 0 is normal race (grand prix), 1 is time trial (grand prix), 3 is normal race, 4 time trial, 6 is soccer, 7 is free-for-all and 8 is capture the flag. Notice: grand prix server doesn't allow for players to join and wait for ongoing game. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-mode</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Difficulty in server, 0 is beginner, 1 is intermediate, 2 is expert and 3 is supertux (the most difficult). --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-difficulty</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable wan server, which requires you to have an stk-addons account with a saved session. Check init-user command for details. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;wan-server value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">wan-server</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable network console, which can do for example kickban. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;enable-console value="false" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">enable-console</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum number of players on the server, setting this to a value greater than 8 can cause performance degradation. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-max-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"8"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum number of players in the game, all other players on the server are spectators. Specify 0 to allow all players on the server to play. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">max-players-in-game</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"0"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Password for private server, leave empty for a public server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">private-server-password</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">""</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Message of today shown in lobby, you can enter encoded XML words here or a file.txt and let STK load it. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">motd</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"Welcome to Super Nouille Prime STK Server"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If this value is set to false, the server will ignore chat messages from all players. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">chat</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If client sends more than chat-consecutive-interval / 2 chats within this value (read in seconds), it will be ignore, negative value to disable. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">chat-consecutive-interval</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"8"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Allow players to vote for which track to play. If this value is set to false, the server will randomly pick the next track to play. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">track-voting</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Timeout in seconds for selecting karts and (or) voting tracks in server, you may want to use a lower value if you have track-voting off. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">voting-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"25"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Timeout in seconds for validation of clients in wan, currently STK will use the stk-addons server to share AES key between the client and server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">validation-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"25"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- By default WAN server will always validate player and LAN will not, disable it to allow non-validated player in WAN. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;validating-player value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">validating-player</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Disable it to turn off all stun related code in server, it allows for saving of server resources if your server is not behind a firewall. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">firewalled-server</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable to allow IPv6 connection if you have a public IPv6 address. STK currently uses dual-stack mode which requires server to have both IPv4 and IPv6 and listen to same port. If STK detects your server has no public IPv6 address or port differs between IPv4 and IPv6 then it will use IPv4 only socket. For system which doesn't support dual-stack socket (like OpenBSD) you may fail to be connected by IPv4 clients. You can override the detection in config.xml at supertuxkart config-0.10 folder, with default-ip-type option. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-connection</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- No server owner in lobby which can control the starting of game or kick any players. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">owner-less</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Time to wait before entering kart selection screen if satisfied min-start-game-players below for owner less or ranked server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">start-game-counter</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"60"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Clients below this value will be rejected from joining this server. It's determined by number of official karts in client / number of official karts in server --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">official-karts-threshold</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Clients below this value will be rejected from joining this server. It's determined by number of official tracks in client / number of official tracks in server, setting this value too high will prevent android players from joining this server, because STK android apk has some official tracks removed. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">official-tracks-threshold</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"0.7"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Only auto start kart selection when number of connected player is larger than or equals this value, for owner less or ranked server, after start-game-counter reaches 0. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">min-start-game-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Automatically end linear race game after 1st player finished for some time (currently his finished time * 0.25 + 15.0). --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">auto-end</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If strict-players is on, no duplicated online id or split screen players are allowed, which can prevent someone using more than 1 network AI with this server. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;strict-players value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">strict-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Server will submit ranking to stk-addons server for linear race games, you require permission for that. validating-player, auto-end, strict-player and owner-less will be turned on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ranked</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, the server owner can config the difficulty and game mode in the GUI of lobby. This option cannot be used with owner-less or grand prix server, and will be automatically turned on if the server was created using the in-game GUI. The changed difficulty and game mode will not be saved in this config file. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-configurable</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, players can live join or spectate the in-progress game. Currently live joining is only available if the current game mode used in server is FFA, CTF or soccer, also official-karts-threshold will be made 1.0. If false addon karts will use their original hitbox other than tux, all players having it restriction applies. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">live-spectate</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, server will send its addon karts real physics (kart size, length, type, etc) to client. If false or client chooses an addon kart which server is missing, tux's kart physics and kart type of the original addon is sent. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">real-addon-karts</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Hit limit of free for all, zero to disable hit limit. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">hit-limit</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"20"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Time limit of free for all in seconds, zero to disable time limit. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">time-limit-ffa</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"360"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Value used by server to automatically estimate each game time. For races, it decides the lap of each race in network game, if more than 0.0f, the number of lap of each track vote in linear race will be determined by max(1.0f, auto-game-time-ratio * default lap of that track). For soccer if more than 0.0f, for time limit game it will be auto-game-time-ratio * soccer-time-limit in UserConfig, for goal limit game it will be auto-game-time-ratio * numgoals in UserConfig, -1 to disable for all. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;auto-game-time-ratio value="-1" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">auto-game-time-ratio</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum ping allowed for a player (in ms), it's recommended to use default value if live-spectate is on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">max-ping</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"300"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Tolerance of jitter in network allowed (in ms), it's recommended to use default value if live-spectate is on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">jitter-tolerance</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"100"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Kick players whose ping is above max-ping. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">kick-high-ping-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Allow players exceeding max-ping to have a playable game, if enabled kick-high-ping-players will be disabled, please also use a default value for max-ping and jitter-tolerance with it. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">high-ping-workaround</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Kick idle player which has no network activity to server for more than some seconds during game, unless he has finished the race. Negative value to disable, and this option will always be disabled for LAN server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">kick-idle-player-seconds</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"60"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Set how many states the server will send per second, the higher this value, the more bandwidth requires, also each client will trigger more rewind, which clients with slow device may have problem playing this server, use the default value is recommended. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;state-frequency value="10" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">state-frequency</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"20"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Use sql database for handling server stats and maintenance, STK needs to be compiled with sqlite3 supported. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">sql-management</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Database filename for sqlite to use, it can be shared for all servers created in this machine, and STK will create specific table for each server. You need to create the database yourself first, see NETWORKING.md for details --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">database-file</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"stkservers.db"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Specified in millisecond for maximum time waiting in sqlite3_busy_handler. You may need a higher value if your database is shared by many servers or having a slow hard disk. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">database-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1000"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv4 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) whichallows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ip-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ip_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv6 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ipv6_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Online ID ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">online-id-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"online_id_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Player reports table name, which will be written when a player reports player in the network user dialog, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player-reports-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"player_reports"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Days to keep player reports, older than that will be auto cleared, 0 to keep them forever. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player-reports-expired-days</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IP geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ip-geolocation-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ip_mapping"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv6 geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-geolocation-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ipv6_mapping"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true this server will auto add / remove AI connected with network-ai=x, which will kick N - 1 bot(s) where N is the number of human players. Only use this for non-GP racing server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ai-handling</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true this server will allow AI instance to be connected from anywhere. (other than LAN network only) --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;ai-anywhere value="false" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ai-anywhere</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
<span style="color: #808080;" class="mycode_color">&lt;/</span><span style="color: #569cd6;" class="mycode_color">server-config</span><span style="color: #808080;" class="mycode_color">&gt;</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I've configured a LAN server to play with friends, all is okay, the server is providing races in supertux level. However, I want to add some AI karts when to few persons are connected (e.g. when there is only 2 human players, the server adds 3 AI players). It's working fine but AI karts are very weak, they seems to be novice players.<br />
I've tried everything, including settings <span style="color: #cccccc;" class="mycode_color"><span style="font-family: Consolas, 'Courier New', monospace;" class="mycode_font"><span style="color: #9cdcfe;" class="mycode_color">last-speed-cap</span>=<span style="color: #ce9178;" class="mycode_color">"0:5.0" </span></span></span>(speed x5) in stk_config.xml but nothing changed. Please, can someone tell me what to do to improve those IA karts, at least to SuperTux level) ?<br />
<br />
Server start:<br />
./run_game.sh  --server-config=/opt/stk/server-lantest2.xml --disable-polling<br />
<br />
Client start:<br />
./run_game.sh --connect-now=127.0.0.1:2759  --network-ai=3 --no-graphics  --difficulty=3 --disable-polling<br />
<br />
Note that if I try to move stk_config.xml somewhere else and add the parameter 'stk-config=..." the client doesn't find the file:<br />
[error  ] StkConfig: FATAL ERROR while reading '':<br />
[fatal  ] StkConfig:    Cannot find file<br />
<br />
<br />
Thank you<br />
<br />
Here is the content of  server-lantest2.xml:<br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: Consolas, 'Courier New', monospace;" class="mycode_font"><span style="color: #808080;" class="mycode_color">&lt;?</span><span style="color: #569cd6;" class="mycode_color">xml</span><span style="color: #9cdcfe;" class="mycode_color"> version</span>=<span style="color: #ce9178;" class="mycode_color">"1.0"</span><span style="color: #808080;" class="mycode_color">?&gt;</span><br />
<span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-config</span> <span style="color: #9cdcfe;" class="mycode_color">version</span>=<span style="color: #ce9178;" class="mycode_color">"6"</span> <span style="color: #808080;" class="mycode_color">&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Name of server, encode in XML if you want to use unicode characters. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-name</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"Super Nouille Prime"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Port used in server, if you specify 0, it will use the server port specified in stk_config.xml. If you wish to use a random port, set random-server-port to '1' in user config. STK will automatically switch to a random port if the port you specify fails to be bound. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-port</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"2759"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;server-port value="5684" /&gt; --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Game mode in server, 0 is normal race (grand prix), 1 is time trial (grand prix), 3 is normal race, 4 time trial, 6 is soccer, 7 is free-for-all and 8 is capture the flag. Notice: grand prix server doesn't allow for players to join and wait for ongoing game. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-mode</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Difficulty in server, 0 is beginner, 1 is intermediate, 2 is expert and 3 is supertux (the most difficult). --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-difficulty</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable wan server, which requires you to have an stk-addons account with a saved session. Check init-user command for details. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;wan-server value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">wan-server</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable network console, which can do for example kickban. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;enable-console value="false" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">enable-console</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum number of players on the server, setting this to a value greater than 8 can cause performance degradation. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-max-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"8"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum number of players in the game, all other players on the server are spectators. Specify 0 to allow all players on the server to play. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">max-players-in-game</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"0"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Password for private server, leave empty for a public server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">private-server-password</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">""</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Message of today shown in lobby, you can enter encoded XML words here or a file.txt and let STK load it. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">motd</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"Welcome to Super Nouille Prime STK Server"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If this value is set to false, the server will ignore chat messages from all players. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">chat</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If client sends more than chat-consecutive-interval / 2 chats within this value (read in seconds), it will be ignore, negative value to disable. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">chat-consecutive-interval</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"8"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Allow players to vote for which track to play. If this value is set to false, the server will randomly pick the next track to play. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">track-voting</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Timeout in seconds for selecting karts and (or) voting tracks in server, you may want to use a lower value if you have track-voting off. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">voting-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"25"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Timeout in seconds for validation of clients in wan, currently STK will use the stk-addons server to share AES key between the client and server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">validation-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"25"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- By default WAN server will always validate player and LAN will not, disable it to allow non-validated player in WAN. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;validating-player value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">validating-player</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Disable it to turn off all stun related code in server, it allows for saving of server resources if your server is not behind a firewall. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">firewalled-server</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Enable to allow IPv6 connection if you have a public IPv6 address. STK currently uses dual-stack mode which requires server to have both IPv4 and IPv6 and listen to same port. If STK detects your server has no public IPv6 address or port differs between IPv4 and IPv6 then it will use IPv4 only socket. For system which doesn't support dual-stack socket (like OpenBSD) you may fail to be connected by IPv4 clients. You can override the detection in config.xml at supertuxkart config-0.10 folder, with default-ip-type option. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-connection</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- No server owner in lobby which can control the starting of game or kick any players. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">owner-less</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Time to wait before entering kart selection screen if satisfied min-start-game-players below for owner less or ranked server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">start-game-counter</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"60"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Clients below this value will be rejected from joining this server. It's determined by number of official karts in client / number of official karts in server --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">official-karts-threshold</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Clients below this value will be rejected from joining this server. It's determined by number of official tracks in client / number of official tracks in server, setting this value too high will prevent android players from joining this server, because STK android apk has some official tracks removed. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">official-tracks-threshold</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"0.7"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Only auto start kart selection when number of connected player is larger than or equals this value, for owner less or ranked server, after start-game-counter reaches 0. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">min-start-game-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Automatically end linear race game after 1st player finished for some time (currently his finished time * 0.25 + 15.0). --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">auto-end</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If strict-players is on, no duplicated online id or split screen players are allowed, which can prevent someone using more than 1 network AI with this server. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;strict-players value="true" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">strict-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Server will submit ranking to stk-addons server for linear race games, you require permission for that. validating-player, auto-end, strict-player and owner-less will be turned on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ranked</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, the server owner can config the difficulty and game mode in the GUI of lobby. This option cannot be used with owner-less or grand prix server, and will be automatically turned on if the server was created using the in-game GUI. The changed difficulty and game mode will not be saved in this config file. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">server-configurable</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, players can live join or spectate the in-progress game. Currently live joining is only available if the current game mode used in server is FFA, CTF or soccer, also official-karts-threshold will be made 1.0. If false addon karts will use their original hitbox other than tux, all players having it restriction applies. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">live-spectate</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true, server will send its addon karts real physics (kart size, length, type, etc) to client. If false or client chooses an addon kart which server is missing, tux's kart physics and kart type of the original addon is sent. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">real-addon-karts</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Hit limit of free for all, zero to disable hit limit. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">hit-limit</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"20"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Time limit of free for all in seconds, zero to disable time limit. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">time-limit-ffa</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"360"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Value used by server to automatically estimate each game time. For races, it decides the lap of each race in network game, if more than 0.0f, the number of lap of each track vote in linear race will be determined by max(1.0f, auto-game-time-ratio * default lap of that track). For soccer if more than 0.0f, for time limit game it will be auto-game-time-ratio * soccer-time-limit in UserConfig, for goal limit game it will be auto-game-time-ratio * numgoals in UserConfig, -1 to disable for all. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;auto-game-time-ratio value="-1" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">auto-game-time-ratio</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Maximum ping allowed for a player (in ms), it's recommended to use default value if live-spectate is on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">max-ping</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"300"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Tolerance of jitter in network allowed (in ms), it's recommended to use default value if live-spectate is on. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">jitter-tolerance</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"100"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Kick players whose ping is above max-ping. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">kick-high-ping-players</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Allow players exceeding max-ping to have a playable game, if enabled kick-high-ping-players will be disabled, please also use a default value for max-ping and jitter-tolerance with it. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">high-ping-workaround</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Kick idle player which has no network activity to server for more than some seconds during game, unless he has finished the race. Negative value to disable, and this option will always be disabled for LAN server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">kick-idle-player-seconds</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"60"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Set how many states the server will send per second, the higher this value, the more bandwidth requires, also each client will trigger more rewind, which clients with slow device may have problem playing this server, use the default value is recommended. --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;state-frequency value="10" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">state-frequency</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"20"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Use sql database for handling server stats and maintenance, STK needs to be compiled with sqlite3 supported. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">sql-management</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"false"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Database filename for sqlite to use, it can be shared for all servers created in this machine, and STK will create specific table for each server. You need to create the database yourself first, see NETWORKING.md for details --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">database-file</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"stkservers.db"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Specified in millisecond for maximum time waiting in sqlite3_busy_handler. You may need a higher value if your database is shared by many servers or having a slow hard disk. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">database-timeout</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"1000"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv4 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) whichallows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ip-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ip_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv6 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ipv6_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Online ID ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">online-id-ban-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"online_id_ban"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Player reports table name, which will be written when a player reports player in the network user dialog, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player-reports-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"player_reports"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- Days to keep player reports, older than that will be auto cleared, 0 to keep them forever. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player-reports-expired-days</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"3"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IP geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ip-geolocation-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ip_mapping"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- IPv6 geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ipv6-geolocation-table</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"ipv6_mapping"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true this server will auto add / remove AI connected with network-ai=x, which will kick N - 1 bot(s) where N is the number of human players. Only use this for non-GP racing server. --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ai-handling</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- If true this server will allow AI instance to be connected from anywhere. (other than LAN network only) --&gt;</span><br />
    <span style="color: #6a9955;" class="mycode_color">&lt;!-- &lt;ai-anywhere value="false" /&gt; --&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">ai-anywhere</span> <span style="color: #9cdcfe;" class="mycode_color">value</span>=<span style="color: #ce9178;" class="mycode_color">"true"</span> <span style="color: #808080;" class="mycode_color">/&gt;</span><br />
<span style="color: #808080;" class="mycode_color">&lt;/</span><span style="color: #569cd6;" class="mycode_color">server-config</span><span style="color: #808080;" class="mycode_color">&gt;</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SuperTuxKart used to test a new ARM GPU driver]]></title>
			<link>https://forum.supertuxkart.net/thread-147.html</link>
			<pubDate>Sun, 23 Nov 2025 10:23:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-147.html</guid>
			<description><![CDATA[News came out recently about how the development of a new open-source driver for ARM integrated GPUs (found on many mobile devices) has been using SuperTuxKart as a key test case: <a href="https://www.collabora.com/news-and-blog/news-and-events/racing-karts-on-a-rust-gpu-kernel-driver.html" target="_blank" rel="noopener" class="mycode_url">https://www.collabora.com/news-and-blog/...river.html</a><br />
<br />
In the video they provide, we can see Snow Peak being played at low settings. Quite far from Black Forest at max settings, but that driver is still in development and the targeted ARM chips don't have very powerful GPUs.]]></description>
			<content:encoded><![CDATA[News came out recently about how the development of a new open-source driver for ARM integrated GPUs (found on many mobile devices) has been using SuperTuxKart as a key test case: <a href="https://www.collabora.com/news-and-blog/news-and-events/racing-karts-on-a-rust-gpu-kernel-driver.html" target="_blank" rel="noopener" class="mycode_url">https://www.collabora.com/news-and-blog/...river.html</a><br />
<br />
In the video they provide, we can see Snow Peak being played at low settings. Quite far from Black Forest at max settings, but that driver is still in development and the targeted ARM chips don't have very powerful GPUs.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blue minimap]]></title>
			<link>https://forum.supertuxkart.net/thread-136.html</link>
			<pubDate>Mon, 17 Nov 2025 16:44:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=23">Aleksej33</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-136.html</guid>
			<description><![CDATA[I've just played an online game at Shifting Sands and my minimap was blue for some reason.<br />
<br />
Do you know how that could happen or is it an easter egg?<br />
<hr class="mycode_hr" />
I have got a screenshot here.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=51" target="_blank" title="">Screenshot 2025-11-17 173937.png</a> (Size: 157.74 KB / Downloads: 17)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I've just played an online game at Shifting Sands and my minimap was blue for some reason.<br />
<br />
Do you know how that could happen or is it an easter egg?<br />
<hr class="mycode_hr" />
I have got a screenshot here.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=51" target="_blank" title="">Screenshot 2025-11-17 173937.png</a> (Size: 157.74 KB / Downloads: 17)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Options for Donating]]></title>
			<link>https://forum.supertuxkart.net/thread-75.html</link>
			<pubDate>Sat, 25 Oct 2025 13:21:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=35">Sauss-Ente</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-75.html</guid>
			<description><![CDATA[I would like to ask for options for donating to the project.<br />
When donating via itch.io, it asks for a name and a physical address, how dodgy!<br />
Can we circumvent that?<br />
Direct transfer via Paypal?<br />
I bet you haven't considered a bank account to accept direct money transfer via IBAN. (my dream)]]></description>
			<content:encoded><![CDATA[I would like to ask for options for donating to the project.<br />
When donating via itch.io, it asks for a name and a physical address, how dodgy!<br />
Can we circumvent that?<br />
Direct transfer via Paypal?<br />
I bet you haven't considered a bank account to accept direct money transfer via IBAN. (my dream)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Share your benchmark results]]></title>
			<link>https://forum.supertuxkart.net/thread-43.html</link>
			<pubDate>Wed, 01 Oct 2025 16:37:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-43.html</guid>
			<description><![CDATA[SuperTuxKart has a built-in benchmark starting with version 1.5-beta. While it doesn't capture all the things that can challenge performance (such as network rewinding), it's still a useful measure of how performant your computer is with STK.<br />
<br />
It's also useful for the STK team to know what kind of hardware is used to play the game and what performance people have, although we aim at not making the game more demanding than Black Forest currently is.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In this thread, share your own results!</span> And let us know what kind of hardware, OS, etc. you ran the test on. If you used Vulkan,  If you want to test with multiple different settings to compare, that's even better.<br />
<br />
Also please note that if you are using Vulkan, the parameter list at the end of the test will be misleading. Even at the same settings, there are some visual differences compared with the GL renderer.<br />
<br />
On Linux, using a 13600K and a RTX 2060S, at graphics 6, I get 102/152/171 at 1080p and 79/114/127 at 1440p.<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=21" loading="lazy"  width="1100" height="473" alt="[Image: attachment.php?aid=21]" class="mycode_img" /><br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=22" loading="lazy"  width="1100" height="473" alt="[Image: attachment.php?aid=22]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">STK_benchmark_as.jpg</a> (Size: 235.85 KB / Downloads: 119)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">STK_benchmark_bs.jpg</a> (Size: 225.11 KB / Downloads: 118)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[SuperTuxKart has a built-in benchmark starting with version 1.5-beta. While it doesn't capture all the things that can challenge performance (such as network rewinding), it's still a useful measure of how performant your computer is with STK.<br />
<br />
It's also useful for the STK team to know what kind of hardware is used to play the game and what performance people have, although we aim at not making the game more demanding than Black Forest currently is.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In this thread, share your own results!</span> And let us know what kind of hardware, OS, etc. you ran the test on. If you used Vulkan,  If you want to test with multiple different settings to compare, that's even better.<br />
<br />
Also please note that if you are using Vulkan, the parameter list at the end of the test will be misleading. Even at the same settings, there are some visual differences compared with the GL renderer.<br />
<br />
On Linux, using a 13600K and a RTX 2060S, at graphics 6, I get 102/152/171 at 1080p and 79/114/127 at 1440p.<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=21" loading="lazy"  width="1100" height="473" alt="[Image: attachment.php?aid=21]" class="mycode_img" /><br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=22" loading="lazy"  width="1100" height="473" alt="[Image: attachment.php?aid=22]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=21" target="_blank" title="">STK_benchmark_as.jpg</a> (Size: 235.85 KB / Downloads: 119)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=22" target="_blank" title="">STK_benchmark_bs.jpg</a> (Size: 225.11 KB / Downloads: 118)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to make machinima in SuperTuxKart]]></title>
			<link>https://forum.supertuxkart.net/thread-36.html</link>
			<pubDate>Fri, 26 Sep 2025 17:46:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=60">Tuxito3000</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-36.html</guid>
			<description><![CDATA[It would be interesting to make machinima-type videos in SuperTuxKart using the characters and that's why I'm asking.]]></description>
			<content:encoded><![CDATA[It would be interesting to make machinima-type videos in SuperTuxKart using the characters and that's why I'm asking.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Godette is missing]]></title>
			<link>https://forum.supertuxkart.net/thread-19.html</link>
			<pubDate>Sun, 14 Sep 2025 06:42:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=49">morion</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-19.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I started playing STK1.4 a few months ago on Debian using its packages. In races chats I heard about Godette, but for me this kart is missing.<br />
<br />
According to <a href="https://github.com/supertuxkart/stk-code/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">https://github.com/supertuxkart/stk-code...ANGELOG.md</a> and <a href="https://blog.supertuxkart.net/2022/09/" target="_blank" rel="noopener" class="mycode_url">https://blog.supertuxkart.net/2022/09/</a> it should be a new standard kart in STK1.4<br />
<br />
It is neither listed in <a href="https://github.com/supertuxkart/stk-code/blob/1.4/data/official_karts.xml" target="_blank" rel="noopener" class="mycode_url">https://github.com/supertuxkart/stk-code..._karts.xml</a> nor included in <a href="http://svn.code.sf.net/p/supertuxkart/code/stk-assets/karts/" target="_blank" rel="noopener" class="mycode_url">http://svn.code.sf.net/p/supertuxkart/co...ets/karts/</a><br />
<br />
As there are no references and no assets for Godette it cannot be included I guess, but why was it announced for 1.4 and even improved for 1.5? What's going on?<br />
<br />
CU]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I started playing STK1.4 a few months ago on Debian using its packages. In races chats I heard about Godette, but for me this kart is missing.<br />
<br />
According to <a href="https://github.com/supertuxkart/stk-code/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">https://github.com/supertuxkart/stk-code...ANGELOG.md</a> and <a href="https://blog.supertuxkart.net/2022/09/" target="_blank" rel="noopener" class="mycode_url">https://blog.supertuxkart.net/2022/09/</a> it should be a new standard kart in STK1.4<br />
<br />
It is neither listed in <a href="https://github.com/supertuxkart/stk-code/blob/1.4/data/official_karts.xml" target="_blank" rel="noopener" class="mycode_url">https://github.com/supertuxkart/stk-code..._karts.xml</a> nor included in <a href="http://svn.code.sf.net/p/supertuxkart/code/stk-assets/karts/" target="_blank" rel="noopener" class="mycode_url">http://svn.code.sf.net/p/supertuxkart/co...ets/karts/</a><br />
<br />
As there are no references and no assets for Godette it cannot be included I guess, but why was it announced for 1.4 and even improved for 1.5? What's going on?<br />
<br />
CU]]></content:encoded>
		</item>
	</channel>
</rss>