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		<title><![CDATA[SuperTuxKart Forum - All Forums]]></title>
		<link>https://forum.supertuxkart.net/</link>
		<description><![CDATA[SuperTuxKart Forum - https://forum.supertuxkart.net]]></description>
		<pubDate>Mon, 24 Aug 2026 20:15:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Replay Control for STK]]></title>
			<link>https://forum.supertuxkart.net/thread-412.html</link>
			<pubDate>Wed, 19 Aug 2026 15:50:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1324">schrowd</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-412.html</guid>
			<description><![CDATA[<a href="https://github.com/supertuxkart/stk-code/issues/5197" target="_blank" rel="noopener" class="mycode_url">Issue #5197</a> mentions adding the ability to pause, seek, move back and forth by individual frames and change<br />
the speed of playback when watching replays. To this, Alayan responded "Pause, rewind and speed change are<br />
all things I would like to have as well. This won't be in 1.5 and maybe not in 2.0, but it's definitely on the roadmap."<br />
<br />
I have built the engine side of this and in accordance with the "Communicating with the team" section of the<br />
<a href="https://supertuxkart.net/How_to_contribute_code" target="_blank" rel="noopener" class="mycode_url">contributing code guidelines</a> I am making a forum post about it.<br />
<br />
I have implemented this by means of a ReplayControl class that owns the replay clock. It can pause (setPlaying), move <br />
the head of the playback to a desired time (seek) and change the rate of playback (setRate). The ability to move back and <br />
forth by individual frames naturally falls out of this; you would just seek by a frame-sized delta (or move to an adjacent time<br />
via m_all_times, both can work). This functionality is currently enabled via a --replay-control flag and without it it is inert.<br />
This doesn't change the normal race clock: everything outside of watch replay mode remains untouched.<br />
<br />
I have deliberately <span style="font-weight: bold;" class="mycode_b">NOT </span>added the UI. I've built the mechanism, however as it stands there is no user interface that allows<br />
the user to control it. This is on purpose and has been done for two main reasons.<br />
<br />
   1. Building UI blind without knowing if it is wanted or how the structure should be set out puts my time and effort at risk of being wasted.<br />
<br />
   2. Where the UI lives, how it looks, where the buttons are, etc. are design decisions that are not my call to make.<br />
<br />
This feature has a dependency on the fix outlined in <a href="https://github.com/supertuxkart/stk-code/pull/5837" target="_blank" rel="noopener" class="mycode_url">pull request #5837</a> - without it, seeking backwards would cause the ghost<br />
to freeze in place, which is far from ideal.<br />
<br />
The diff can be found here:<a href="https://github.com/schrowd/stk-code/compare/fix-ghost-controller-seekable...feature-replay-control" target="_blank" rel="noopener" class="mycode_url"> https://github.com/schrowd/stk-code/compare/fix-ghost-controller-seekable...feature-replay-control</a><br />
<br />
(Note to reviewer: the three "removed" lines in world_status.cpp are still there, they're just indented one level deeper and so<br />
 GitHub shows them as red. None of the original behaviour has been changed or deleted. You can see that exact same code in<br />
 lines 479-481.)<br />
<br />
To wrap this up, I'd like to ask a few questions:<br />
<ul class="mycode_list"><li>Is this something you'd want in the main game?<br />
</li>
<li>Should I build the UI or is that something you would be doing?<br />
</li>
<li>Is driving the world clock the correct approach?<br />
</li>
<li>Where should this live? It currently lives in src/replay: does it belong somewhere else?<br />
</li>
<li>Whose job should it be to handle frame-stepping - ReplayControl's or the UI's?<br />
</li>
</ul>
Those are the main questions I'd like answers for however if you have any other questions or concerns I'd be happy to answer them.]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/supertuxkart/stk-code/issues/5197" target="_blank" rel="noopener" class="mycode_url">Issue #5197</a> mentions adding the ability to pause, seek, move back and forth by individual frames and change<br />
the speed of playback when watching replays. To this, Alayan responded "Pause, rewind and speed change are<br />
all things I would like to have as well. This won't be in 1.5 and maybe not in 2.0, but it's definitely on the roadmap."<br />
<br />
I have built the engine side of this and in accordance with the "Communicating with the team" section of the<br />
<a href="https://supertuxkart.net/How_to_contribute_code" target="_blank" rel="noopener" class="mycode_url">contributing code guidelines</a> I am making a forum post about it.<br />
<br />
I have implemented this by means of a ReplayControl class that owns the replay clock. It can pause (setPlaying), move <br />
the head of the playback to a desired time (seek) and change the rate of playback (setRate). The ability to move back and <br />
forth by individual frames naturally falls out of this; you would just seek by a frame-sized delta (or move to an adjacent time<br />
via m_all_times, both can work). This functionality is currently enabled via a --replay-control flag and without it it is inert.<br />
This doesn't change the normal race clock: everything outside of watch replay mode remains untouched.<br />
<br />
I have deliberately <span style="font-weight: bold;" class="mycode_b">NOT </span>added the UI. I've built the mechanism, however as it stands there is no user interface that allows<br />
the user to control it. This is on purpose and has been done for two main reasons.<br />
<br />
   1. Building UI blind without knowing if it is wanted or how the structure should be set out puts my time and effort at risk of being wasted.<br />
<br />
   2. Where the UI lives, how it looks, where the buttons are, etc. are design decisions that are not my call to make.<br />
<br />
This feature has a dependency on the fix outlined in <a href="https://github.com/supertuxkart/stk-code/pull/5837" target="_blank" rel="noopener" class="mycode_url">pull request #5837</a> - without it, seeking backwards would cause the ghost<br />
to freeze in place, which is far from ideal.<br />
<br />
The diff can be found here:<a href="https://github.com/schrowd/stk-code/compare/fix-ghost-controller-seekable...feature-replay-control" target="_blank" rel="noopener" class="mycode_url"> https://github.com/schrowd/stk-code/compare/fix-ghost-controller-seekable...feature-replay-control</a><br />
<br />
(Note to reviewer: the three "removed" lines in world_status.cpp are still there, they're just indented one level deeper and so<br />
 GitHub shows them as red. None of the original behaviour has been changed or deleted. You can see that exact same code in<br />
 lines 479-481.)<br />
<br />
To wrap this up, I'd like to ask a few questions:<br />
<ul class="mycode_list"><li>Is this something you'd want in the main game?<br />
</li>
<li>Should I build the UI or is that something you would be doing?<br />
</li>
<li>Is driving the world clock the correct approach?<br />
</li>
<li>Where should this live? It currently lives in src/replay: does it belong somewhere else?<br />
</li>
<li>Whose job should it be to handle frame-stepping - ReplayControl's or the UI's?<br />
</li>
</ul>
Those are the main questions I'd like answers for however if you have any other questions or concerns I'd be happy to answer them.]]></content:encoded>
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			<title><![CDATA[Unofficial SuperTuxKart Soccer Tournament September 2026]]></title>
			<link>https://forum.supertuxkart.net/thread-410.html</link>
			<pubDate>Fri, 14 Aug 2026 12:00:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=936">Unofficial SuperTuxKart Soccer Tournament</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-410.html</guid>
			<description><![CDATA[Hello everyone,  <br />
We are excited to announce the <span style="font-weight: bold;" class="mycode_b">20th edition</span> of the Unofficial SuperTuxKart Soccer Tournament series, which is the <span style="font-weight: bold;" class="mycode_b">September 2026 Soccer Tournament</span>!  <br />
<br />
The <span style="font-weight: bold;" class="mycode_b">registration </span>is already <span style="font-weight: bold;" class="mycode_b">open</span>! Please use the registration form available here: <a href="https://tiersservers.eu/soccer-tournament/register" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament/register</a>  <br />
<br />
You sign up individually, organizers create teams of three or four players and schedule your matches. We’re still playing three games with a 10 minutes time limit on three different arenas. However, this time Red Team chooses the first arena, Blue Team chooses the second arena, and the third arena is chosen randomly among all available arenas. We also require at least ten add-on arenas this time.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Home page</span> with all detailed information: <a href="https://luffah.xyz/tournament" target="_blank" rel="noopener" class="mycode_url">https://luffah.xyz/tournament</a> <br />
<span style="font-weight: bold;" class="mycode_b">Overview </span>of teams, schedule and results: <a href="https://tiersservers.eu/soccer-tournament" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament</a>  <br />
<br />
Join us on Discord: <a href="https://discord.gg/dFTjxQH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/dFTjxQH</a>, Matrix: <a href="https://matrix.to/#/!xPJCSLQlQVhUpjVYxd:matrix.org" target="_blank" rel="noopener" class="mycode_url">https://matrix.to/#/!xPJCSLQlQVhUpjVYxd:matrix.org</a>, or Telegram: <a href="https://t.me/stksoccer" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer</a> / <a href="https://t.me/stksoccer_scheduling" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer_scheduling</a> / <a href="https://t.me/stksoccer_announcements" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer_announcements</a>  <br />
Make sure to watch the <span style="font-weight: bold;" class="mycode_b">trailer </span>for the tournament: <a href="https://youtu.be/WbiVnzw8ojY" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/WbiVnzw8ojY</a>  <br />
<br />
The registration ends at <span style="font-weight: bold;" class="mycode_b">Sunday, August 30</span>. The tournament is expected to start around Sep 1 and finish around Oct 4.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">We hope to welcome many players!</span></span><br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=231" loading="lazy"  width="512" height="512" alt="[Image: attachment.php?aid=231]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=231" target="_blank" title="">logo-sep26_comp.png</a> (Size: 445.16 KB / Downloads: 50)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello everyone,  <br />
We are excited to announce the <span style="font-weight: bold;" class="mycode_b">20th edition</span> of the Unofficial SuperTuxKart Soccer Tournament series, which is the <span style="font-weight: bold;" class="mycode_b">September 2026 Soccer Tournament</span>!  <br />
<br />
The <span style="font-weight: bold;" class="mycode_b">registration </span>is already <span style="font-weight: bold;" class="mycode_b">open</span>! Please use the registration form available here: <a href="https://tiersservers.eu/soccer-tournament/register" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament/register</a>  <br />
<br />
You sign up individually, organizers create teams of three or four players and schedule your matches. We’re still playing three games with a 10 minutes time limit on three different arenas. However, this time Red Team chooses the first arena, Blue Team chooses the second arena, and the third arena is chosen randomly among all available arenas. We also require at least ten add-on arenas this time.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Home page</span> with all detailed information: <a href="https://luffah.xyz/tournament" target="_blank" rel="noopener" class="mycode_url">https://luffah.xyz/tournament</a> <br />
<span style="font-weight: bold;" class="mycode_b">Overview </span>of teams, schedule and results: <a href="https://tiersservers.eu/soccer-tournament" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament</a>  <br />
<br />
Join us on Discord: <a href="https://discord.gg/dFTjxQH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/dFTjxQH</a>, Matrix: <a href="https://matrix.to/#/!xPJCSLQlQVhUpjVYxd:matrix.org" target="_blank" rel="noopener" class="mycode_url">https://matrix.to/#/!xPJCSLQlQVhUpjVYxd:matrix.org</a>, or Telegram: <a href="https://t.me/stksoccer" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer</a> / <a href="https://t.me/stksoccer_scheduling" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer_scheduling</a> / <a href="https://t.me/stksoccer_announcements" target="_blank" rel="noopener" class="mycode_url">https://t.me/stksoccer_announcements</a>  <br />
Make sure to watch the <span style="font-weight: bold;" class="mycode_b">trailer </span>for the tournament: <a href="https://youtu.be/WbiVnzw8ojY" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/WbiVnzw8ojY</a>  <br />
<br />
The registration ends at <span style="font-weight: bold;" class="mycode_b">Sunday, August 30</span>. The tournament is expected to start around Sep 1 and finish around Oct 4.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">We hope to welcome many players!</span></span><br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=231" loading="lazy"  width="512" height="512" alt="[Image: attachment.php?aid=231]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=231" target="_blank" title="">logo-sep26_comp.png</a> (Size: 445.16 KB / Downloads: 50)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[No e-mail notifications]]></title>
			<link>https://forum.supertuxkart.net/thread-409.html</link>
			<pubDate>Wed, 12 Aug 2026 14:53:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1030">Del</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-409.html</guid>
			<description><![CDATA[I'm not getting e-mail notifications.<br />
<br />
I checked that I am indeed subscribed to certain threads.<br />
<br />
In User CP -&gt; Alert Settings, I have everything on.<br />
<br />
In the settings, I have default thread subscription mode set to "instant email notification".<br />
<br />
It's not going into my spambox.<br />
<br />
Anyone else having that issue? What could it be?<br />
<br />
(As I am posting this, I can see that the default thread subscription option is to subscribe and receive email notification of new replies)]]></description>
			<content:encoded><![CDATA[I'm not getting e-mail notifications.<br />
<br />
I checked that I am indeed subscribed to certain threads.<br />
<br />
In User CP -&gt; Alert Settings, I have everything on.<br />
<br />
In the settings, I have default thread subscription mode set to "instant email notification".<br />
<br />
It's not going into my spambox.<br />
<br />
Anyone else having that issue? What could it be?<br />
<br />
(As I am posting this, I can see that the default thread subscription option is to subscribe and receive email notification of new replies)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What about GOG?]]></title>
			<link>https://forum.supertuxkart.net/thread-407.html</link>
			<pubDate>Sun, 09 Aug 2026 23:01:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1030">Del</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-407.html</guid>
			<description><![CDATA[There were talks of getting STK onto Steam, but then that fell through. I personally don't do Steam, but I do do GOG (for reasons that are not particularly relevant, though I could elaborate if asked). The one thing both platforms provide is a way to give money to STK using my local currency, without needing an international credit card, which I don't have. I have bought Shattered Pixel Dungeon and Cave Story on GOG, games that I have enjoyed for free, just to support them.<br />
<br />
There's also uh... a thing called Xsolla. It's one of the options for buying Kandria, which is a game recommended by Hempuli, who is a famous guy, who made Baba Is You, so it might be trustworthy. I dunno. They do seem to accept multiple currencies, but I have never bought anything through them. Guess I could do the test if there's any real interest. For science. I do find a lot of complaints about them online, though, and they're into "AI".]]></description>
			<content:encoded><![CDATA[There were talks of getting STK onto Steam, but then that fell through. I personally don't do Steam, but I do do GOG (for reasons that are not particularly relevant, though I could elaborate if asked). The one thing both platforms provide is a way to give money to STK using my local currency, without needing an international credit card, which I don't have. I have bought Shattered Pixel Dungeon and Cave Story on GOG, games that I have enjoyed for free, just to support them.<br />
<br />
There's also uh... a thing called Xsolla. It's one of the options for buying Kandria, which is a game recommended by Hempuli, who is a famous guy, who made Baba Is You, so it might be trustworthy. I dunno. They do seem to accept multiple currencies, but I have never bought anything through them. Guess I could do the test if there's any real interest. For science. I do find a lot of complaints about them online, though, and they're into "AI".]]></content:encoded>
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		<item>
			<title><![CDATA[The first test version of my new jungle track is available.]]></title>
			<link>https://forum.supertuxkart.net/thread-405.html</link>
			<pubDate>Thu, 06 Aug 2026 16:02:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-405.html</guid>
			<description><![CDATA[The first test version of my new jungle track is now available. Of course, there are still a few things that need to be improved, but I’m taking a break from this track and will start working on the next one. If there are things that bother you as well, feel free to let me know anytime. Someday—though it’ll probably happen next year—I’ll be done with it. I’ve been working on this track for over two months. In a few days, if I can manage it, my first SuperTuxKart video will also be up on YouTube.<br />
<br />
To play the track, all you have to do is go to the official STK Add-on Store. Of course, the track still needs to be approved first. <br />
<br />
Here are a few more recent pictures:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=228" target="_blank" title="">screenshot1-0.jpg</a> (Size: 311.11 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=229" target="_blank" title="">screenshot1-1.jpg</a> (Size: 281.46 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=230" target="_blank" title="">screenshot1-2.jpg</a> (Size: 242.17 KB / Downloads: 11)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[The first test version of my new jungle track is now available. Of course, there are still a few things that need to be improved, but I’m taking a break from this track and will start working on the next one. If there are things that bother you as well, feel free to let me know anytime. Someday—though it’ll probably happen next year—I’ll be done with it. I’ve been working on this track for over two months. In a few days, if I can manage it, my first SuperTuxKart video will also be up on YouTube.<br />
<br />
To play the track, all you have to do is go to the official STK Add-on Store. Of course, the track still needs to be approved first. <br />
<br />
Here are a few more recent pictures:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=228" target="_blank" title="">screenshot1-0.jpg</a> (Size: 311.11 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=229" target="_blank" title="">screenshot1-1.jpg</a> (Size: 281.46 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=230" target="_blank" title="">screenshot1-2.jpg</a> (Size: 242.17 KB / Downloads: 11)
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			<title><![CDATA[(RE)ANNOUNCING Yapira Enduro League 1st. Edition]]></title>
			<link>https://forum.supertuxkart.net/thread-404.html</link>
			<pubDate>Wed, 05 Aug 2026 16:39:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=681">GustaLOLE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-404.html</guid>
			<description><![CDATA[Because my surgeries, I had to stop the league, but I'm coming back to host this event!<br />
<br />
The updated calendar:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=227" target="_blank" title="">calendar_yel.png</a> (Size: 321.06 KB / Downloads: 20)
<!-- end: postbit_attachments_attachment --><br />
<br />
I hope see you in the server and have fun!]]></description>
			<content:encoded><![CDATA[Because my surgeries, I had to stop the league, but I'm coming back to host this event!<br />
<br />
The updated calendar:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=227" target="_blank" title="">calendar_yel.png</a> (Size: 321.06 KB / Downloads: 20)
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<br />
I hope see you in the server and have fun!]]></content:encoded>
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			<title><![CDATA[There should be a discord server for stk]]></title>
			<link>https://forum.supertuxkart.net/thread-401.html</link>
			<pubDate>Mon, 03 Aug 2026 22:39:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1278">nastynate664</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-401.html</guid>
			<description><![CDATA[I think that there should be a discord server for STK because it would be a lot more convenient for players that want to chat with the community.]]></description>
			<content:encoded><![CDATA[I think that there should be a discord server for STK because it would be a lot more convenient for players that want to chat with the community.]]></content:encoded>
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		<item>
			<title><![CDATA[[Suggestion] Random Kart Animation]]></title>
			<link>https://forum.supertuxkart.net/thread-400.html</link>
			<pubDate>Sun, 02 Aug 2026 16:53:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=170">Mish7913</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-400.html</guid>
			<description><![CDATA[I have a great idea!  <img src="https://forum.supertuxkart.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
Few days ago, I learned that you can make several animation for assets, and game will choose randomly what to play in current race, you need just put markers on timeline "start" and "end" several times to separate animations, like this.<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=225" loading="lazy"  alt="[Image: attachment.php?aid=225]" class="mycode_img" /><br />
<br />
So ... that gives me an idea, what if add this method to the karts as well?<br />
When you repeat same markers of animation, for example "winning animation", and when you will win the race - game will randomly choose one of winning animations, that can be also for "loosing" animation, for "hit", for "jump", etc ...<br />
<br />
Like this:<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=226" loading="lazy"  alt="[Image: attachment.php?aid=226]" class="mycode_img" /><br />
<br />
So ... what do you think about this idea?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=225" target="_blank" title="">2026-08-02 19-33-15.jpg</a> (Size: 16.06 KB / Downloads: 93)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=226" target="_blank" title="">2026-08-02 19-34-07.jpg</a> (Size: 8.23 KB / Downloads: 89)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I have a great idea!  <img src="https://forum.supertuxkart.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
Few days ago, I learned that you can make several animation for assets, and game will choose randomly what to play in current race, you need just put markers on timeline "start" and "end" several times to separate animations, like this.<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=225" loading="lazy"  alt="[Image: attachment.php?aid=225]" class="mycode_img" /><br />
<br />
So ... that gives me an idea, what if add this method to the karts as well?<br />
When you repeat same markers of animation, for example "winning animation", and when you will win the race - game will randomly choose one of winning animations, that can be also for "loosing" animation, for "hit", for "jump", etc ...<br />
<br />
Like this:<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=226" loading="lazy"  alt="[Image: attachment.php?aid=226]" class="mycode_img" /><br />
<br />
So ... what do you think about this idea?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=225" target="_blank" title="">2026-08-02 19-33-15.jpg</a> (Size: 16.06 KB / Downloads: 93)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=226" target="_blank" title="">2026-08-02 19-34-07.jpg</a> (Size: 8.23 KB / Downloads: 89)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[I need help for improving the Vulkan pipeline]]></title>
			<link>https://forum.supertuxkart.net/thread-399.html</link>
			<pubDate>Sun, 02 Aug 2026 13:35:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=681">GustaLOLE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-399.html</guid>
			<description><![CDATA[Well, the Vulkan pipeline is unfinished yet, so I decided to finish this, but I need help, as I'm learning Vulkan yet and studying the graphics engine of the game.<br />
<br />
Someone with experience with Vulkan coding can help me (and DON'T DARE TO USE LLM IN THIS, DAMN).<br />
<br />
Things to finish:<br />
<br />
 - Post processing (stk-code/src/graphics/post_processing.xpp)<br />
 - Shadows <br />
 - Maybe new shaders? <br />
 - More things to see in video settings.<br />
<br />
Maybe, I will create a repository to make easier the co-working.]]></description>
			<content:encoded><![CDATA[Well, the Vulkan pipeline is unfinished yet, so I decided to finish this, but I need help, as I'm learning Vulkan yet and studying the graphics engine of the game.<br />
<br />
Someone with experience with Vulkan coding can help me (and DON'T DARE TO USE LLM IN THIS, DAMN).<br />
<br />
Things to finish:<br />
<br />
 - Post processing (stk-code/src/graphics/post_processing.xpp)<br />
 - Shadows <br />
 - Maybe new shaders? <br />
 - More things to see in video settings.<br />
<br />
Maybe, I will create a repository to make easier the co-working.]]></content:encoded>
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		<item>
			<title><![CDATA[[QUESTION] About assets sizes]]></title>
			<link>https://forum.supertuxkart.net/thread-398.html</link>
			<pubDate>Sat, 01 Aug 2026 17:58:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1268">Stellar Horse</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-398.html</guid>
			<description><![CDATA[Can you explain me one thing - Why are all assets - houses, people, animals, plants, etc. so big on tracks? <img src="https://forum.supertuxkart.net/images/smilies/huh.png" alt="Huh" title="Huh" class="smilie smilie_17" /> They are not fit to the sizes of the characters on the karts. When I drive along the tracks i always think - Why everything is so big here? All tracks are so beautifully made, but there is no feeling of awareness that these tracks are created for the characters. Right now it feels as if they are just some strangers who accidentally drove into a places that not belongs to them.  <img src="https://forum.supertuxkart.net/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /> <br />
<br />
And because everything is so big, I can't enjoy the beauty of the tracks on the fullest because everything is too high, so i have to drive back to get better look at some objects.<br />
<br />
I just thought maybe you would consider this question and maybe adjust the sizes? <img src="https://forum.supertuxkart.net/images/smilies/blush.png" alt="Blush" title="Blush" class="smilie smilie_12" /> <br />
<br />
In any case, i just sharing with you my thoughts <img src="https://forum.supertuxkart.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> I love this game, it's very enjoyable to play <img src="https://forum.supertuxkart.net/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></description>
			<content:encoded><![CDATA[Can you explain me one thing - Why are all assets - houses, people, animals, plants, etc. so big on tracks? <img src="https://forum.supertuxkart.net/images/smilies/huh.png" alt="Huh" title="Huh" class="smilie smilie_17" /> They are not fit to the sizes of the characters on the karts. When I drive along the tracks i always think - Why everything is so big here? All tracks are so beautifully made, but there is no feeling of awareness that these tracks are created for the characters. Right now it feels as if they are just some strangers who accidentally drove into a places that not belongs to them.  <img src="https://forum.supertuxkart.net/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /> <br />
<br />
And because everything is so big, I can't enjoy the beauty of the tracks on the fullest because everything is too high, so i have to drive back to get better look at some objects.<br />
<br />
I just thought maybe you would consider this question and maybe adjust the sizes? <img src="https://forum.supertuxkart.net/images/smilies/blush.png" alt="Blush" title="Blush" class="smilie smilie_12" /> <br />
<br />
In any case, i just sharing with you my thoughts <img src="https://forum.supertuxkart.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> I love this game, it's very enjoyable to play <img src="https://forum.supertuxkart.net/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maximum file size for uploading add-on tracks]]></title>
			<link>https://forum.supertuxkart.net/thread-397.html</link>
			<pubDate>Wed, 29 Jul 2026 19:21:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-397.html</guid>
			<description><![CDATA[Welche maximale Dateigröße ist für den Upload eines SuperTuxKart-Add-ons zulässig? Die Strecke, die ich gerade erstelle, könnte nach Fertigstellung über 40 Megabyte groß sein, da sie viele externe Texturen und neue Modelle enthält. Ich zeige euch später ein paar Screenshots der neuen Strecke.]]></description>
			<content:encoded><![CDATA[Welche maximale Dateigröße ist für den Upload eines SuperTuxKart-Add-ons zulässig? Die Strecke, die ich gerade erstelle, könnte nach Fertigstellung über 40 Megabyte groß sein, da sie viele externe Texturen und neue Modelle enthält. Ich zeige euch später ein paar Screenshots der neuen Strecke.]]></content:encoded>
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		<item>
			<title><![CDATA[(Design) New Visual Identity for Candela City]]></title>
			<link>https://forum.supertuxkart.net/thread-396.html</link>
			<pubDate>Sat, 25 Jul 2026 18:25:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=75">Fine-Feline-3d</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-396.html</guid>
			<description><![CDATA[Hi everybody today I'm showcasing ideals and concepts for a new visual identity for Candela City.<br />
<br />
I'm a bit of a designer and Candela to me always felt visually a bit vague. the presence of Various European landmarks ported into it and a massive volcano that isn't really visible always felt like lost potential to me. the map is generally visually confusing but I see lots of hidden potential in it.<br />
<br />
First step is giving it an identity.<br />
<br />
Since it's called Candela, which means Candle in several languages, I thought that would be a nice starting point. The massive metallic gear at the base of their Eifel tower made me think of the people that live here as some sort of highly skilled metal workers.<br />
The Paris style apartments also hint to a pretty industrialized society and that volcano in the background might even be exploited for it.<br />
<br />
Since the city is hanging on top of the coast I was thinking this should be made more evident, because while playing you really can't tell. controlled lava streams might be integrated into the design but I'm not sure about this yet.<br />
<br />
St.Mark's Basilica with Tower and the Trevi Fountain don't make much sense being there. having Real life landmarks without context just weakens the map identity.<br />
I would honestly replace them with something else in the future.<br />
<br />
Taking all of this into account I'm imagining this City as inheriting its name from being historically an important hub for candles, the flame from them being an important symbol for the city, becoming core part of it's identity. Visual references to it being casted into monuments and architectural elements.<br />
<br />
so to begin with. I made some rough sketches of how I imagined replacing elements you commonly see across the entire track.<br />
Firstly the fences that on the current map look really outdated and are everywhere. Logically next step would be the street lamps. these old design allow for a lot of stylistic liberties which can help with giving the city it's own identity.<br />
and next I realized we had this very simple arch in the map, in a part that is not really visible much but it was used in promotional material in the past and might become a more important element in the future.<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=216" loading="lazy"  alt="[Image: attachment.php?aid=216]" class="mycode_img" />Following are the 3d models I'm working on. they are currently all work-in-progress:<br />
<br />
This is the new fence wip<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=218" loading="lazy"  alt="[Image: attachment.php?aid=218]" class="mycode_img" /><br />
<br />
and this is the new Arch wip<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=217" loading="lazy"  alt="[Image: attachment.php?aid=217]" class="mycode_img" /><br />
both models are work in progress and will be subjected to changes. A Streetlamp model is also being worked on.<br />
<br />
<br />
more should come in the future.<br />
<br />
feel free to leave feedback<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=216" target="_blank" title="">candela sketches.jpg</a> (Size: 365.07 KB / Downloads: 83)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=217" target="_blank" title="">blender 2026-07-25 201756.jpg</a> (Size: 91.24 KB / Downloads: 81)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=218" target="_blank" title="">er fence 2026-07-25 202027.jpg</a> (Size: 42.79 KB / Downloads: 81)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi everybody today I'm showcasing ideals and concepts for a new visual identity for Candela City.<br />
<br />
I'm a bit of a designer and Candela to me always felt visually a bit vague. the presence of Various European landmarks ported into it and a massive volcano that isn't really visible always felt like lost potential to me. the map is generally visually confusing but I see lots of hidden potential in it.<br />
<br />
First step is giving it an identity.<br />
<br />
Since it's called Candela, which means Candle in several languages, I thought that would be a nice starting point. The massive metallic gear at the base of their Eifel tower made me think of the people that live here as some sort of highly skilled metal workers.<br />
The Paris style apartments also hint to a pretty industrialized society and that volcano in the background might even be exploited for it.<br />
<br />
Since the city is hanging on top of the coast I was thinking this should be made more evident, because while playing you really can't tell. controlled lava streams might be integrated into the design but I'm not sure about this yet.<br />
<br />
St.Mark's Basilica with Tower and the Trevi Fountain don't make much sense being there. having Real life landmarks without context just weakens the map identity.<br />
I would honestly replace them with something else in the future.<br />
<br />
Taking all of this into account I'm imagining this City as inheriting its name from being historically an important hub for candles, the flame from them being an important symbol for the city, becoming core part of it's identity. Visual references to it being casted into monuments and architectural elements.<br />
<br />
so to begin with. I made some rough sketches of how I imagined replacing elements you commonly see across the entire track.<br />
Firstly the fences that on the current map look really outdated and are everywhere. Logically next step would be the street lamps. these old design allow for a lot of stylistic liberties which can help with giving the city it's own identity.<br />
and next I realized we had this very simple arch in the map, in a part that is not really visible much but it was used in promotional material in the past and might become a more important element in the future.<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=216" loading="lazy"  alt="[Image: attachment.php?aid=216]" class="mycode_img" />Following are the 3d models I'm working on. they are currently all work-in-progress:<br />
<br />
This is the new fence wip<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=218" loading="lazy"  alt="[Image: attachment.php?aid=218]" class="mycode_img" /><br />
<br />
and this is the new Arch wip<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=217" loading="lazy"  alt="[Image: attachment.php?aid=217]" class="mycode_img" /><br />
both models are work in progress and will be subjected to changes. A Streetlamp model is also being worked on.<br />
<br />
<br />
more should come in the future.<br />
<br />
feel free to leave feedback<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=216" target="_blank" title="">candela sketches.jpg</a> (Size: 365.07 KB / Downloads: 83)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=217" target="_blank" title="">blender 2026-07-25 201756.jpg</a> (Size: 91.24 KB / Downloads: 81)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=218" target="_blank" title="">er fence 2026-07-25 202027.jpg</a> (Size: 42.79 KB / Downloads: 81)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[New Soccer-Arena (Beta): Gridiron-Soccer]]></title>
			<link>https://forum.supertuxkart.net/thread-395.html</link>
			<pubDate>Fri, 24 Jul 2026 20:23:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1245">Schniggy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-395.html</guid>
			<description><![CDATA[Hi, Fieldgoal-Challenge anyone?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=213" target="_blank" title="">Bildschirmfoto_2026-07-24_22-18-17.jpg</a> (Size: 56.96 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=214" target="_blank" title="">Bildschirmfoto_2026-07-24_22-17-36.jpg</a> (Size: 126.25 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><br />
<a href="https://www.dropbox.com/scl/fi/5qyle6nt05lqzbf1kz4wd/gridironsoccer.zip?rlkey=f5l595bom61swg21aqa7580qn&amp;st=qr4oylef&amp;dl=0" target="_blank" rel="noopener" class="mycode_url">Download via Dropbox (8,1MB)</a> <br />
<br />
<br />
I'm new here and would like to show you my playable Beta of "Gridiron-Soccer". Way harder to kick goals now, use Nitro or Bowling-Balls. <br />
<br />
<br />
Known issues:<br />
- Probably not fixable - because of the attraction of the goalline it happens that theres a lot of action behind the ramp.<br />
- Itembox-Attraction. Seems that the AI-Players are all running for Itembox Number 1 on the field. Haven't seen this in other arenas now. Do I have some bad settings?<br />
- Texture Issue of my "Kartcatchers" behind the goals. They are "Reset"-Objects, even with the same material as the plexiglass wall: solid grey. Any ideas?<br />
- Missing Arena -&gt; will be next, I'm new to Blender, just a couple of days, give me some time to handle out modelling and Blender at all.]]></description>
			<content:encoded><![CDATA[Hi, Fieldgoal-Challenge anyone?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=213" target="_blank" title="">Bildschirmfoto_2026-07-24_22-18-17.jpg</a> (Size: 56.96 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=214" target="_blank" title="">Bildschirmfoto_2026-07-24_22-17-36.jpg</a> (Size: 126.25 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><br />
<a href="https://www.dropbox.com/scl/fi/5qyle6nt05lqzbf1kz4wd/gridironsoccer.zip?rlkey=f5l595bom61swg21aqa7580qn&amp;st=qr4oylef&amp;dl=0" target="_blank" rel="noopener" class="mycode_url">Download via Dropbox (8,1MB)</a> <br />
<br />
<br />
I'm new here and would like to show you my playable Beta of "Gridiron-Soccer". Way harder to kick goals now, use Nitro or Bowling-Balls. <br />
<br />
<br />
Known issues:<br />
- Probably not fixable - because of the attraction of the goalline it happens that theres a lot of action behind the ramp.<br />
- Itembox-Attraction. Seems that the AI-Players are all running for Itembox Number 1 on the field. Haven't seen this in other arenas now. Do I have some bad settings?<br />
- Texture Issue of my "Kartcatchers" behind the goals. They are "Reset"-Objects, even with the same material as the plexiglass wall: solid grey. Any ideas?<br />
- Missing Arena -&gt; will be next, I'm new to Blender, just a couple of days, give me some time to handle out modelling and Blender at all.]]></content:encoded>
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		<item>
			<title><![CDATA[Speed Vector Affected Bones]]></title>
			<link>https://forum.supertuxkart.net/thread-393.html</link>
			<pubDate>Thu, 23 Jul 2026 14:41:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=75">Fine-Feline-3d</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-393.html</guid>
			<description><![CDATA[Good day everyone, today I'm suggesting a feature that will help the game feel visually more alive.<br />
It's a small detail but can easily introduce enhanced visual on most characters very easily once implemented.<br />
<br />
What I'm talking about is giving the possibility to the artists to assign certain bones the ability to be affected by the speed vector.<br />
what do I mean by this? for example.<br />
<br />
For a practical example, consider any Kart which character has big ears. if the artist decided to animate the ears, currently the only way to go about it is to choose what direction they should flop towards in a turn. if you expect the character to have the ears flop towards the left when turning right, as an artist what you will do is baking in the turning right animation the ears to flop or lean towards the left. However this approach breaks the moment the player drifts. if the player counter steers, the kart started the drift on the left but counter steer to the right, the turning right animation will playing, which is correct, but will set the ears to flop in the opposite direction of where they would naturally flop. this breaks the visuals a bit. the other solution is just not animating them at all which really makes the game feel visually a bit stale.<br />
<br />
so what I'm asking for is to be able to use the velocity vector of the kart and use that to affect how selected bones behave. In the far future if this is expanded, it could also lay the base to make entire animations more dynamic, so like depending on the velocity vector the character might lean to one side, not binded to the turning left turning right. if the kart jumps onto bumps you will see the character jumping in the seat a little bit or if he hits another cart you'll see the sudden deceleration causing the character to bounce to one side. all of which wouldn't require separate animations to be baked but just selected bones to react to the kart speed vector.<br />
<br />
minor details that have big visual impacts and make everything more fun to look at.<br />
<br />
anyway back to what I was saying, all the rest can be kept for the far future. I'm just asking for selected bones to be affected by the speed vector to make simple things like ears or tails that flop following the "wind" or like even certain kart components, clothes pieces like capes or scarfs.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=212" target="_blank" title="">incredible diagram sorry.png</a> (Size: 57.48 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment --><br />
<br />
Sadly I don't know exactly how this should be implemented the best. in theory it should be relatively simple but I have no familiarity with the game engine. I might make a more detailed post in the future since this is a sketch outlining an idea.<br />
Thank you for taking a look at this let me know if it is in any plans.]]></description>
			<content:encoded><![CDATA[Good day everyone, today I'm suggesting a feature that will help the game feel visually more alive.<br />
It's a small detail but can easily introduce enhanced visual on most characters very easily once implemented.<br />
<br />
What I'm talking about is giving the possibility to the artists to assign certain bones the ability to be affected by the speed vector.<br />
what do I mean by this? for example.<br />
<br />
For a practical example, consider any Kart which character has big ears. if the artist decided to animate the ears, currently the only way to go about it is to choose what direction they should flop towards in a turn. if you expect the character to have the ears flop towards the left when turning right, as an artist what you will do is baking in the turning right animation the ears to flop or lean towards the left. However this approach breaks the moment the player drifts. if the player counter steers, the kart started the drift on the left but counter steer to the right, the turning right animation will playing, which is correct, but will set the ears to flop in the opposite direction of where they would naturally flop. this breaks the visuals a bit. the other solution is just not animating them at all which really makes the game feel visually a bit stale.<br />
<br />
so what I'm asking for is to be able to use the velocity vector of the kart and use that to affect how selected bones behave. In the far future if this is expanded, it could also lay the base to make entire animations more dynamic, so like depending on the velocity vector the character might lean to one side, not binded to the turning left turning right. if the kart jumps onto bumps you will see the character jumping in the seat a little bit or if he hits another cart you'll see the sudden deceleration causing the character to bounce to one side. all of which wouldn't require separate animations to be baked but just selected bones to react to the kart speed vector.<br />
<br />
minor details that have big visual impacts and make everything more fun to look at.<br />
<br />
anyway back to what I was saying, all the rest can be kept for the far future. I'm just asking for selected bones to be affected by the speed vector to make simple things like ears or tails that flop following the "wind" or like even certain kart components, clothes pieces like capes or scarfs.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=212" target="_blank" title="">incredible diagram sorry.png</a> (Size: 57.48 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment --><br />
<br />
Sadly I don't know exactly how this should be implemented the best. in theory it should be relatively simple but I have no familiarity with the game engine. I might make a more detailed post in the future since this is a sketch outlining an idea.<br />
Thank you for taking a look at this let me know if it is in any plans.]]></content:encoded>
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		<item>
			<title><![CDATA[[Suggestion] New Power-Up "Ghost Kart"]]></title>
			<link>https://forum.supertuxkart.net/thread-391.html</link>
			<pubDate>Wed, 22 Jul 2026 12:19:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=170">Mish7913</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-391.html</guid>
			<description><![CDATA[I have a brilliant idea for a NEW Power-Up.<br />
<br />
What if create "Ghost Kart" power-up. It's like a Suzanne in Cocoa-Temple track (she racing like a ghost kart, you can't interact with her). So ... what if make this power-up, when you enable it you will be a ghost kart for a few seconds, and you can ride through all karts and bananas, and no-one can interact with you (slap you with swatter or bowling ball, or cake, etc...).<br />
<br />
And this will have a small weakness as well (for the balance) - when you are ghost kart, you can't grab gift boxes, and nitro.<br />
<br />
So what do you think?<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=210" target="_blank" title="">screenshot.jpg</a> (Size: 125.67 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I have a brilliant idea for a NEW Power-Up.<br />
<br />
What if create "Ghost Kart" power-up. It's like a Suzanne in Cocoa-Temple track (she racing like a ghost kart, you can't interact with her). So ... what if make this power-up, when you enable it you will be a ghost kart for a few seconds, and you can ride through all karts and bananas, and no-one can interact with you (slap you with swatter or bowling ball, or cake, etc...).<br />
<br />
And this will have a small weakness as well (for the balance) - when you are ghost kart, you can't grab gift boxes, and nitro.<br />
<br />
So what do you think?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=210" target="_blank" title="">screenshot.jpg</a> (Size: 125.67 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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