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		<title><![CDATA[SuperTuxKart Forum - All Forums]]></title>
		<link>https://forum.supertuxkart.net/</link>
		<description><![CDATA[SuperTuxKart Forum - https://forum.supertuxkart.net]]></description>
		<pubDate>Sat, 11 Apr 2026 14:38:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Translations for SuperTuxKart's website]]></title>
			<link>https://forum.supertuxkart.net/thread-295.html</link>
			<pubDate>Fri, 10 Apr 2026 13:04:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-295.html</guid>
			<description><![CDATA[SuperTuxKart as a game is translated in many languages, making it accessible to a wider audience and honoring the richness of human cultures.<br />
<br />
SuperTuxKart's website is also available in multiple languages. Significant changes are coming to the translation process here.<br />
<br />
There are some issues related to Transifex that make things clunky for both the website and the game, but the website offers some extra challenges. The Transifex bot on GitHub not working properly doesn't help.<br />
<br />
Currently, several pages are translated wholesale, including important pages like the FAQ. This causes multiple issues: any update to these pages can break the translation and require manually copying old translations to the relevant place, these pages contain layout code that a mistake in the translation process can break.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All pages that are currently translated wholesale are being moved to the more flexible per-string translation method. In the short run, some currently translated pages won't be available in other languages until the relevant translation have been updated.</span><br />
<br />
Context hints specifying on which page a string appears are also being added, to allow translators to more easily find the relevant page on the website and translate with the proper context.<br />
<br />
Another limitation of STK's website translation is that only some pages are currently translatable, as the text need to be manually wrapped in translate tags. A lot of these pages are technical documentation, for example for track-makers. Due to their specificity, and in many case the need of a significant update to the base text, making them translatable is a lower priority. Nonetheless, we are planning on adding translate tags to additional pages that many users can find useful.<br />
<br />
We have <a href="https://supertuxkart.net/Translating_STK" target="_blank" rel="noopener" class="mycode_url">a guide on our website</a> explaining how to translate STK, but it's also due for an update.]]></description>
			<content:encoded><![CDATA[SuperTuxKart as a game is translated in many languages, making it accessible to a wider audience and honoring the richness of human cultures.<br />
<br />
SuperTuxKart's website is also available in multiple languages. Significant changes are coming to the translation process here.<br />
<br />
There are some issues related to Transifex that make things clunky for both the website and the game, but the website offers some extra challenges. The Transifex bot on GitHub not working properly doesn't help.<br />
<br />
Currently, several pages are translated wholesale, including important pages like the FAQ. This causes multiple issues: any update to these pages can break the translation and require manually copying old translations to the relevant place, these pages contain layout code that a mistake in the translation process can break.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All pages that are currently translated wholesale are being moved to the more flexible per-string translation method. In the short run, some currently translated pages won't be available in other languages until the relevant translation have been updated.</span><br />
<br />
Context hints specifying on which page a string appears are also being added, to allow translators to more easily find the relevant page on the website and translate with the proper context.<br />
<br />
Another limitation of STK's website translation is that only some pages are currently translatable, as the text need to be manually wrapped in translate tags. A lot of these pages are technical documentation, for example for track-makers. Due to their specificity, and in many case the need of a significant update to the base text, making them translatable is a lower priority. Nonetheless, we are planning on adding translate tags to additional pages that many users can find useful.<br />
<br />
We have <a href="https://supertuxkart.net/Translating_STK" target="_blank" rel="noopener" class="mycode_url">a guide on our website</a> explaining how to translate STK, but it's also due for an update.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unofficial SuperTuxKart Soccer Tournament]]></title>
			<link>https://forum.supertuxkart.net/thread-292.html</link>
			<pubDate>Thu, 09 Apr 2026 12:00:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=936">Unofficial SuperTuxKart Soccer Tournament</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-292.html</guid>
			<description><![CDATA[Hello everyone,<br />
We're glad to announce that the <span style="font-weight: bold;" class="mycode_b">Unofficial SuperTuxKart Soccer Tournament</span> series is back!<br />
<br />
On this day, April 9th, six years ago, the first ever Unofficial SuperTuxKart Soccer Tournament match was played.<br />
After a break of almost two years, in <span style="font-weight: bold;" class="mycode_b">May 2026</span>, there will be a new Unofficial Soccer Tournament, <span style="font-style: italic;" class="mycode_i">organized by FabianF, with technical support by BcfWorld.</span><br />
<br />
The <span style="font-weight: bold;" class="mycode_b">basic system</span> of the tournament has not changed: You sign up individually, organizers create teams of three or four players and schedule your matches. We’re still playing three games with a 10 minutes time limit on three different arenas chosen in-game. Required are only the six official fields and the add-on Tournament Field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The registration is already open!</span> Please use the <span style="text-decoration: underline;" class="mycode_u">registration form</span> available here: <a href="https://tiersservers.eu/soccer-tournament/register" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament/register</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Home page</span> with all detailed information: <a href="https://luffah.xyz/tournament" target="_blank" rel="noopener" class="mycode_url">https://luffah.xyz/tournament</a><br />
<span style="font-weight: bold;" class="mycode_b">Overview </span>of teams, schedule and results: <a href="https://tiersservers.eu/soccer-tournament" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament</a><br />
<br />
The registration ends at <span style="font-weight: bold;" class="mycode_b">Wednesday, April 22</span>. The tournament is expected to start around <span style="font-weight: bold;" class="mycode_b">May 1</span> and finish around <span style="font-weight: bold;" class="mycode_b">May 31</span>. <br />
<br />
We hope to welcome many players!<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=118" loading="lazy"  width="512" height="512" alt="[Image: attachment.php?aid=118]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=118" target="_blank" title="">may2026_logo_comp.png</a> (Size: 293.74 KB / Downloads: 30)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
We're glad to announce that the <span style="font-weight: bold;" class="mycode_b">Unofficial SuperTuxKart Soccer Tournament</span> series is back!<br />
<br />
On this day, April 9th, six years ago, the first ever Unofficial SuperTuxKart Soccer Tournament match was played.<br />
After a break of almost two years, in <span style="font-weight: bold;" class="mycode_b">May 2026</span>, there will be a new Unofficial Soccer Tournament, <span style="font-style: italic;" class="mycode_i">organized by FabianF, with technical support by BcfWorld.</span><br />
<br />
The <span style="font-weight: bold;" class="mycode_b">basic system</span> of the tournament has not changed: You sign up individually, organizers create teams of three or four players and schedule your matches. We’re still playing three games with a 10 minutes time limit on three different arenas chosen in-game. Required are only the six official fields and the add-on Tournament Field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The registration is already open!</span> Please use the <span style="text-decoration: underline;" class="mycode_u">registration form</span> available here: <a href="https://tiersservers.eu/soccer-tournament/register" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament/register</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Home page</span> with all detailed information: <a href="https://luffah.xyz/tournament" target="_blank" rel="noopener" class="mycode_url">https://luffah.xyz/tournament</a><br />
<span style="font-weight: bold;" class="mycode_b">Overview </span>of teams, schedule and results: <a href="https://tiersservers.eu/soccer-tournament" target="_blank" rel="noopener" class="mycode_url">https://tiersservers.eu/soccer-tournament</a><br />
<br />
The registration ends at <span style="font-weight: bold;" class="mycode_b">Wednesday, April 22</span>. The tournament is expected to start around <span style="font-weight: bold;" class="mycode_b">May 1</span> and finish around <span style="font-weight: bold;" class="mycode_b">May 31</span>. <br />
<br />
We hope to welcome many players!<br />
<br />
<img src="https://forum.supertuxkart.net/attachment.php?aid=118" loading="lazy"  width="512" height="512" alt="[Image: attachment.php?aid=118]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=118" target="_blank" title="">may2026_logo_comp.png</a> (Size: 293.74 KB / Downloads: 30)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Track idea for STK Evolution]]></title>
			<link>https://forum.supertuxkart.net/thread-290.html</link>
			<pubDate>Fri, 03 Apr 2026 16:07:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-290.html</guid>
			<description><![CDATA[I have a few questions about my update to the Jungle track. I was thinking of creating this update for STK Evolution, if possible. The track will be heavily based on the Cocoa Temple. Here are a few key points about the new track, followed by my questions:<br />
-New track layout<br />
-The laps are slightly longer than the Wildlife Jungle Ruins map, but a bit shorter than the Black Forest<br />
-Completely new trees<br />
-A few secret paths, but they aren’t too hard to find<br />
-Capture the Flag might be playable, but it’s not 100% certain<br />
-Completely new music that I’ll be creating<br />
-New temple and much more.<br />
<br />
Here are the questions:<br />
-How do you create those reflections in the water, like at the Cocoa Temple?<br />
-How do you make the bridge so that it has those gaps?<br />
-Do you need a specific version of Blender to do this?<br />
-Are there any points that aren’t quite perfect yet regarding the keywords?<br />
<br />
Notes:<br />
-I’m nowhere near as skilled as you guys<br />
-I’m using a translation tool so you can understand it, because my English isn’t very good and that’s why there are sometimes spelling mistakes<br />
-I accept that this track might not make it into STK Evolution<br />
-I’ll check in more often if there’s something I don’t understand during development<br />
-Before this new track is finished, other tracks will be added to the add-ons first.<br />
<br />
Best regards,<br />
TuxRacer<br />
<br />
Images related to the first two questions:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=114" target="_blank" title="">sshot1.jpeg</a> (Size: 124.25 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=115" target="_blank" title="">sshot2.jpeg</a> (Size: 172.36 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I have a few questions about my update to the Jungle track. I was thinking of creating this update for STK Evolution, if possible. The track will be heavily based on the Cocoa Temple. Here are a few key points about the new track, followed by my questions:<br />
-New track layout<br />
-The laps are slightly longer than the Wildlife Jungle Ruins map, but a bit shorter than the Black Forest<br />
-Completely new trees<br />
-A few secret paths, but they aren’t too hard to find<br />
-Capture the Flag might be playable, but it’s not 100% certain<br />
-Completely new music that I’ll be creating<br />
-New temple and much more.<br />
<br />
Here are the questions:<br />
-How do you create those reflections in the water, like at the Cocoa Temple?<br />
-How do you make the bridge so that it has those gaps?<br />
-Do you need a specific version of Blender to do this?<br />
-Are there any points that aren’t quite perfect yet regarding the keywords?<br />
<br />
Notes:<br />
-I’m nowhere near as skilled as you guys<br />
-I’m using a translation tool so you can understand it, because my English isn’t very good and that’s why there are sometimes spelling mistakes<br />
-I accept that this track might not make it into STK Evolution<br />
-I’ll check in more often if there’s something I don’t understand during development<br />
-Before this new track is finished, other tracks will be added to the add-ons first.<br />
<br />
Best regards,<br />
TuxRacer<br />
<br />
Images related to the first two questions:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=114" target="_blank" title="">sshot1.jpeg</a> (Size: 124.25 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.supertuxkart.net/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=115" target="_blank" title="">sshot2.jpeg</a> (Size: 172.36 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[Measuring STK's performance]]></title>
			<link>https://forum.supertuxkart.net/thread-289.html</link>
			<pubDate>Fri, 03 Apr 2026 15:44:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-289.html</guid>
			<description><![CDATA[I have written a small guide on how to measure SuperTuxkart's performance, which you can now find <a href="https://supertuxkart.net/Performance_testing" target="_blank" rel="noopener" class="mycode_url">on STK's website.</a><br />
<br />
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.<br />
<br />
Let me know if you have questions or suggestions!]]></description>
			<content:encoded><![CDATA[I have written a small guide on how to measure SuperTuxkart's performance, which you can now find <a href="https://supertuxkart.net/Performance_testing" target="_blank" rel="noopener" class="mycode_url">on STK's website.</a><br />
<br />
It documents the usual methods of using the FPS toolbar and the benchmark available since 1.5 with their advantages and disadvantages, and it also explains how you can use a custom replay to get a repeatable and comparable performance test on any track you want.<br />
<br />
Let me know if you have questions or suggestions!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to optimize the performance of tracks]]></title>
			<link>https://forum.supertuxkart.net/thread-288.html</link>
			<pubDate>Fri, 03 Apr 2026 15:38:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=1">Alayan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-288.html</guid>
			<description><![CDATA[Working on one of the new tracks for STK Evolution, Sven ran into some performance issues. As the track was getting closer to completion, performance was meaningfully worse than in Black Forest. So he had to take time to optimize it, getting +40% FPS on his machine and +20% on mine.<br />
<br />
Considering it's not uncommon for addon tracks to also struggle with performance, I suggested he makes a guide that other track creators could use to improve things.<br />
<br />
You can now <a href="https://supertuxkart.net/Making_Tracks:_Optimization" target="_blank" rel="noopener" class="mycode_url">find the guide on our website.</a><br />
<br />
It doesn't cover some things that are mentioned on other pages, such as how to not be wasteful using high-poly on objects that are tiny or far from the track, track creators should be mindful of performance when adding models.<br />
<br />
Let us know if you find this guide useful or if you have additional questions or suggestions.  <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Working on one of the new tracks for STK Evolution, Sven ran into some performance issues. As the track was getting closer to completion, performance was meaningfully worse than in Black Forest. So he had to take time to optimize it, getting +40% FPS on his machine and +20% on mine.<br />
<br />
Considering it's not uncommon for addon tracks to also struggle with performance, I suggested he makes a guide that other track creators could use to improve things.<br />
<br />
You can now <a href="https://supertuxkart.net/Making_Tracks:_Optimization" target="_blank" rel="noopener" class="mycode_url">find the guide on our website.</a><br />
<br />
It doesn't cover some things that are mentioned on other pages, such as how to not be wasteful using high-poly on objects that are tiny or far from the track, track creators should be mindful of performance when adding models.<br />
<br />
Let us know if you find this guide useful or if you have additional questions or suggestions.  <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Source for the Subway track]]></title>
			<link>https://forum.supertuxkart.net/thread-287.html</link>
			<pubDate>Thu, 02 Apr 2026 11:00:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-287.html</guid>
			<description><![CDATA[Hi!<br />
<br />
Is <dvz_me_placeholder id="0" /> around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Is <dvz_me_placeholder id="0" /> around?Would you mind uploading the source to the Subway track? We like your cars and subway trains and would like to steal them <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My new track "Flower Tower Valley"]]></title>
			<link>https://forum.supertuxkart.net/thread-285.html</link>
			<pubDate>Mon, 30 Mar 2026 16:03:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-285.html</guid>
			<description><![CDATA[A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.<br />
<br />
Best regards,<br />
TuxRacer]]></description>
			<content:encoded><![CDATA[A few hours ago, I uploaded the “Frower Tower Valley” track (formerly known as “Flower Hills”). The track is located in a valley where a medieval settlement once stood about 1,000 years ago. Now there are just a few towers left standing. I’ll also be showcasing my upcoming tracks on my new YouTube channel. If you have any feedback, please let me know.<br />
<br />
Best regards,<br />
TuxRacer]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Feature Request: Change Online Username]]></title>
			<link>https://forum.supertuxkart.net/thread-280.html</link>
			<pubDate>Tue, 24 Mar 2026 03:03:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=865">NGTT2</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-280.html</guid>
			<description><![CDATA[Hello Everyone,<br />
I'm playing this game from two weeks &amp; i have realised that there is no way to change your online name once you created it &amp; most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files &amp; change our online username too.<br />
<br />
You can change your localname from config but can't change the online name &amp; even if you try then get reset.<br />
<br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Droid Sans Mono', monospace;" class="mycode_font"><span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">current</span> <span style="color: #9cdcfe;" class="mycode_color">player</span>=<span style="color: #ce9178;" class="mycode_color">"Talk2"</span><span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player</span> <span style="color: #9cdcfe;" class="mycode_color">name</span>=<span style="color: #ce9178;" class="mycode_color">"Talk2" -&gt; Local Name which can be changed </span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Droid Sans Mono', monospace;" class="mycode_font"><span style="color: #ce9178;" class="mycode_color"><span style="color: #9cdcfe;" class="mycode_color">     last-online-name</span>="No_girls_to_talk2" -&gt; This get reset if you try to edit.</span></span></span><br />
<br />
<br />
Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.<br />
<br />
<br />
<br />
Thank You!!!<br />
NGTT2]]></description>
			<content:encoded><![CDATA[Hello Everyone,<br />
I'm playing this game from two weeks &amp; i have realised that there is no way to change your online name once you created it &amp; most of the people don't know either so it will be a great idea if you we had a feature were we could just go in our config files &amp; change our online username too.<br />
<br />
You can change your localname from config but can't change the online name &amp; even if you try then get reset.<br />
<br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Droid Sans Mono', monospace;" class="mycode_font"><span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">current</span> <span style="color: #9cdcfe;" class="mycode_color">player</span>=<span style="color: #ce9178;" class="mycode_color">"Talk2"</span><span style="color: #808080;" class="mycode_color">/&gt;</span><br />
    <span style="color: #808080;" class="mycode_color">&lt;</span><span style="color: #569cd6;" class="mycode_color">player</span> <span style="color: #9cdcfe;" class="mycode_color">name</span>=<span style="color: #ce9178;" class="mycode_color">"Talk2" -&gt; Local Name which can be changed </span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-family: 'Droid Sans Mono', monospace;" class="mycode_font"><span style="color: #ce9178;" class="mycode_color"><span style="color: #9cdcfe;" class="mycode_color">     last-online-name</span>="No_girls_to_talk2" -&gt; This get reset if you try to edit.</span></span></span><br />
<br />
<br />
Directly changing online username in config can cause a issue probably in servers but could be great thing if we can.<br />
<br />
<br />
<br />
Thank You!!!<br />
NGTT2]]></content:encoded>
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			<title><![CDATA[Glitch on Freytra Peacks -> glitch through the ground]]></title>
			<link>https://forum.supertuxkart.net/thread-279.html</link>
			<pubDate>Sun, 22 Mar 2026 15:22:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-279.html</guid>
			<description><![CDATA[On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.<br />
Best regards,<br />
TuxRacer]]></description>
			<content:encoded><![CDATA[On the “Freytra Peaks” track, you can glitch through the ground at the long jump (where the cannon is). This happens with AI karts when they're going slow, but also with human players. It would be good to raise the end of the cannon curve a bit so you can't glitch through anymore. Otherwise, the track is a solid 10/10.<br />
Best regards,<br />
TuxRacer]]></content:encoded>
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		<item>
			<title><![CDATA[Track update "Wildlife Jungle Ruins" approval]]></title>
			<link>https://forum.supertuxkart.net/thread-277.html</link>
			<pubDate>Fri, 20 Mar 2026 19:01:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-277.html</guid>
			<description><![CDATA[I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.<br />
Best regards<br />
TuxRacer]]></description>
			<content:encoded><![CDATA[I uploaded the 6th revision of the “Wildlife Jungle Ruins” track on Tuesday, March 17, 2026. When can I expect it to be approved? In this update, a few details were removed—not many—to improve performance. I also optimized the jump a bit so you don’t fly out of it as easily. The sounds have been turned down a bit. If there’s anything else that bothers you, just reply here. A major update for this track is in the works anyway.<br />
Best regards<br />
TuxRacer]]></content:encoded>
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		<item>
			<title><![CDATA[STK Evolution: Freytra Peaks making of]]></title>
			<link>https://forum.supertuxkart.net/thread-276.html</link>
			<pubDate>Thu, 19 Mar 2026 17:31:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=12">Sven</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-276.html</guid>
			<description><![CDATA[After years of racing through Snow Peak's icy slopes, racers are getting a new track. <br />
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution. <br />
<br />
Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video <a href="https://blog.supertuxkart.net/2026/03/freytra-peaks-making-of.html" target="_blank" rel="noopener" class="mycode_url">in the full blog</a>.<br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/rVmVqc-b9VM" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[After years of racing through Snow Peak's icy slopes, racers are getting a new track. <br />
In this blog post, we'll look at the creation process behind the upcoming track "Freytra Peaks", which will be included in the main game with the release of STK Evolution. <br />
<br />
Explore the creative process behind the track’s design and the techniques used to bring it to life, illustrated with images and a video <a href="https://blog.supertuxkart.net/2026/03/freytra-peaks-making-of.html" target="_blank" rel="noopener" class="mycode_url">in the full blog</a>.<br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/rVmVqc-b9VM" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WTH with new update?]]></title>
			<link>https://forum.supertuxkart.net/thread-266.html</link>
			<pubDate>Fri, 13 Mar 2026 08:38:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=877">typer_forum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-266.html</guid>
			<description><![CDATA[After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 <img src="https://forum.supertuxkart.net/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" />]]></description>
			<content:encoded><![CDATA[After update I can't now while drifting do nitro pls fix it in next update or make old drifting physics like 1.4 <img src="https://forum.supertuxkart.net/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unused Tux voice lines from SuperTuxKart 0.7]]></title>
			<link>https://forum.supertuxkart.net/thread-263.html</link>
			<pubDate>Wed, 11 Mar 2026 15:13:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=559">stkfan2008</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-263.html</guid>
			<description><![CDATA[Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:<br />
<ul class="mycode_list"><li><a href="https://vocaroo.com/1jnB2mFqaOwL" target="_blank" rel="noopener" class="mycode_url">crash.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/12stJ49ANlvR" target="_blank" rel="noopener" class="mycode_url">explode.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/160X4ywVosR5" target="_blank" rel="noopener" class="mycode_url">goo.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/131r8O4fkadZ" target="_blank" rel="noopener" class="mycode_url">horn.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1mDJnPbPr26v" target="_blank" rel="noopener" class="mycode_url">pass.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1kc78x2KQjDs" target="_blank" rel="noopener" class="mycode_url">uh-oh.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1jNFOPiLW28W" target="_blank" rel="noopener" class="mycode_url">win.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/13qQDvYYND22" target="_blank" rel="noopener" class="mycode_url">yeah.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/16kmmk5SVVz2" target="_blank" rel="noopener" class="mycode_url">zipper.ogg</a><br />
</li>
</ul>
<br />
I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:<br />
<ul class="mycode_list"><li>Who is the voice actor for Tux?<br />
</li>
<li>Which of these voice lines were used?<br />
</li>
<li>Why were they removed in version 0.9?<br />
</li>
</ul>
<br />
I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.]]></description>
			<content:encoded><![CDATA[Hello everyone, while looking through the files for all versions of SuperTuxKart, I found several voice lines for Tux in the SuperTuxKart 0.7 files that were never used, I think, and which were later removed in version 0.9. Here are the files I mentioned:<br />
<ul class="mycode_list"><li><a href="https://vocaroo.com/1jnB2mFqaOwL" target="_blank" rel="noopener" class="mycode_url">crash.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/12stJ49ANlvR" target="_blank" rel="noopener" class="mycode_url">explode.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/160X4ywVosR5" target="_blank" rel="noopener" class="mycode_url">goo.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/131r8O4fkadZ" target="_blank" rel="noopener" class="mycode_url">horn.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1mDJnPbPr26v" target="_blank" rel="noopener" class="mycode_url">pass.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1kc78x2KQjDs" target="_blank" rel="noopener" class="mycode_url">uh-oh.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/1jNFOPiLW28W" target="_blank" rel="noopener" class="mycode_url">win.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/13qQDvYYND22" target="_blank" rel="noopener" class="mycode_url">yeah.ogg</a><br />
</li>
<li><a href="https://vocaroo.com/16kmmk5SVVz2" target="_blank" rel="noopener" class="mycode_url">zipper.ogg</a><br />
</li>
</ul>
<br />
I say "I think" because I assume some of those files were used with a filter applied, like increasing the pitch, but I've never heard most of them in the game, even though I've been playing SuperTuxKart for several years. My questions are:<br />
<ul class="mycode_list"><li>Who is the voice actor for Tux?<br />
</li>
<li>Which of these voice lines were used?<br />
</li>
<li>Why were they removed in version 0.9?<br />
</li>
</ul>
<br />
I'm asking all this to document it on the SuperTuxKart Wiki, specifically in Tux's article. I hope you can answer my questions, and greetings to the whole team.]]></content:encoded>
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		<item>
			<title><![CDATA[How to animate a physics-only crash box for the library oldCar?]]></title>
			<link>https://forum.supertuxkart.net/thread-262.html</link>
			<pubDate>Wed, 11 Mar 2026 10:18:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=532">woosh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-262.html</guid>
			<description><![CDATA[I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.<br />
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.<br />
<br />
What's the best way to do this? Thank you for your answers!<br />
<br />
P.S: I use Blender 2.79b so that I can mess with the standard tracks <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I made a track where I animate the Old Car from the library - it drives along a road. I would like it to bump into players but the oldCar library node has interaction set to ghost and you can't change it when you link it into your own track, as far as I know. So I thought I'd put an invisible physics-only crash box around it. But I don't know how to make the crash box move together with the old car. In Blender, I can make the crash box a child of the old car proxy and it moves along with it in Blender but not in STK. I can also give it a location and rotation constraintand set it to the old car proxy but again, it only works in Blender, not in STK.<br />
I guess I could copy all the animation keyframes from the old car object to the crash box object but it's a little clumsy in case I want to change the animation later, etc.<br />
<br />
What's the best way to do this? Thank you for your answers!<br />
<br />
P.S: I use Blender 2.79b so that I can mess with the standard tracks <img src="https://forum.supertuxkart.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rating Track "The Savannah of Africa"]]></title>
			<link>https://forum.supertuxkart.net/thread-261.html</link>
			<pubDate>Wed, 11 Mar 2026 06:19:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.supertuxkart.net/member.php?action=profile&uid=788">TuxRacer_0827</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.supertuxkart.net/thread-261.html</guid>
			<description><![CDATA[I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.<br />
Best regards<br />
TuxRacer]]></description>
			<content:encoded><![CDATA[I uploaded the route “The Savannah of Africa” at the end of February 2026. Someone gave the route 2 stars. If there are still things about the route that bother you, please let me know. I can usually change them. The large trees are my first trees and are not the best at the moment.<br />
Best regards<br />
TuxRacer]]></content:encoded>
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